More Wild Guesses about Vengeance Active Mitigation

Just like before, but with more Pain!

Big changes from the December build:

  • Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
  • Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
  • Most Vengeance talents are up! But I’m not going to cover them in this blog post.

Shared Resource Active Mitigation

Note: Pain is basically Rage. You have a cap of 100, generate some through abilities and most through taking damage.

  • Demon Spikes
    • 10 Pain
    • 2 charges, 15 sec recharge
    • Increases parry by 20% and reduces physical damage taken by 8% for 6 sec
  • Soul Cleave
    • 40 Pain
    • Severs 3 Soul Fragments from your target, healing you for 5% of your maximum health per Fragment.

Resource Generators

Unshared Resource Active Mitigation

  • Shattered Souls
    • Passive
    • Some of your abilities can shatter the target’s soul, releasing Soul Fragments that heal you for 5% of your maximum health.
    • Known spells that proc it: Soul Cleave (3 fragments), many talents can increase the proc from other sources

Guesses at Rotation

  1. Use Soul Cleave when you have the Pain and need a heal.
  2. Keep Demon Spikes active as much as possible, especially when physical damage reduction is needed.
  3. Use Felblade on cooldown to generate Pain.
  4. Fill with Shear to reduce cooldown on Felblade.