Microblog: Un-identity Talents

I wrote a while back about talents that I cling to because I just kinda like them. There are also talents I avoid, because I just kinda don’t.

Most of the talents I avoid are just fine balance-wise. Often, they’re even part of the cookie cutter spec most people take. And that’s great! I want them to be viable talents, for other people.

On my monk, I never take Black Ox Brew. It’s a favored talent of that tier for other people, but it doesn’t contribute to my ideal brewmaster, which is one that manages resources from second to second. I mean, I just really love the other two choices, and they’re how I want to play. (I also tend to avoid on-use talents if I can because I’m terrible/lazy.)

There’s also Blackout Combo, which is a fantastic talent that I don’t enjoy all that much. Many people do enjoy it, and I’m glad it exists. But again, it doesn’t contribute to my brewmaster ideal in the same way the other choices do. I want to manage my stagger to extremes! Either by making it really big, or purifying it really small. Stagger is my drug, and while Blackout Combo does effect it indirectly, it’s not quite the same level of excitement for me.

On my demon hunter, I hardly ever take Spirit Bomb. This historically was an unpopular talent, but even now that it’s buffed I still not be super excited about it because I don’t really feel a need for sustained leech on my DH.

I also rarely take Last Resort, another strong, popular talent! Because the way I play, I hardly ever make simple mistakes that can be recovered from with a heal to 30% and extra hp. No, the mistakes that kill me are catastrophic, usually when I fail to use Demon Spikes when I clearly should have, or if I stand in something, or mis-taunt. Last Resort doesn’t save me from those, so I pick one of the other choices instead.

I still use these talents from time to time, but I don’t enjoy them as much as the other choices.