There’s a lot of work that goes into finding what the best things to do for your character. Get the best relics, get lots of artifact power, get all your stats at the right levels, etc.
Those are all well and good (though I don’t always pay attention to them), but there are other ways outside of the game to achieve the same goal of making me a successful raider.
Spending the same amount of time on this external min-maxing has improved my raiding to a greater degree than if I spent that time grinding mythics for my ideal relics or whatever. Admittedly, this is still a very much in-progress set of goals. I’m not very good at most of these. Maybe once I nail these things, I can start doing the in-game tedious min-maxing stuff too! Continue reading “Microblog: External Min-maxing”
I’ve finally leveled my druid to 110. This is the first time this character has been max level since she was my main back in Cataclysm. Readers who have been around here a long time might remember her.
I’ve resisted playing her for a few expansions because on TankCast we want to cover all the tank classes, and Arielle has druid pretty damn well covered. But those glowy bears and cats were too much for me!
Continue reading “Microblog: A Sunnier Bear Redux”
Why is it easier for me, a devoted pve raider, to get complete pvp transmog sets than complete pve transmog sets?
I don’t do battlegrounds. Wherever a Mark of Honor daily pops up, I do it on my three max level characters and get a enough tokens for a whole pvp set plus a little bit of progress to the next. It takes 15 minutes. Easy squeezy.
Continue reading “Microblog: PvE Transmog Woes”
I love space operas. Star Wars or Guardians of the Galaxy, or even the less nerd-chic things like Avatar and Jupiter Ascending, anything with wild fantastical space exploration and aliens. I especially love it when space meets with WoW, because it makes even less sense but in a good way, like designers are allowed to go wild because they’re not limited by things like physics.
Continue reading “Microblog: Space Fantasy”
I do not make plans. My answer to the classic interview question “where do you see yourself in a few years?” is a pause followed by “huh, I never thought about that before. Wherever I end up I guess.” My most distant plan is a trip in September that my friend made me plan a while ago. I would have waited to plan until a month prior if allowed. I got a headache when my boss asked me for yearly goals, since I cannot comprehend what anything will be like in a year, let alone plan for it!
Continue reading “Microblog: Playstyle and Personality”
I don’t like to complain. It’s part of my branding, “relentlessly positive, actually terrible”. I try to put a positive spin on everything in this game because that’s the way I like it. But I do have one complaint I can’t find a positive spin for.
Continue reading “Microblog: My Rare Complaint”
Today I want to talk about these two talents and how I really enjoy what they do to the rotation. They are both alternate resource consumers, acting as a compliment to Soul Cleave. Soul Cleave takes pain and souls and turns that into healing and damage reduction. Fracture is half of that, taking pain and turning that into potential for healing and damage reduction. Spirit Bomb is the other half, taking souls and turning that into actual healing and damage reduction. (And the damage reduction I’m talking about in these cases is Painbringer and Fueled by Pain.)
Continue reading “Microblog: Spirit Bomb and Fracture and Resources”
It seems that with Legion, or perhaps my increasingly aging brain, classes have gotten very complicated. It used to be that a proper guide only had to outline the rotation and stats and talents and be pretty solid. That’s 90% of the way to understanding a class!
Continue reading “Microblog: Greater Complexity”
Some classes are built around pooling resources. That is, their abilities consume only a portion of their max, allowing them to use multiple of the same or similar abilities in quick succession, and allowing them to save resources when they’re not needed. Poolable resources act like a buffer against unpredictability or mistakes. Brewmasters are the classic example. They have three to four charges of brews, allowing them to use a few at the same time or recharge for later. They have ox orbs, which can be pooled during low damage times for a big heal at high damage times or small heals over time.
Continue reading “Microblog: Pooling Resources”
Playing both my DH and my monk regularly, I was surprised that I can keep them both competitively geared and at decent artifact levels. I mean, I’m definitely behind on those, but not in a detrimental way, and that’s more due to my casual play time outside of raids than due to splitting mains.
Continue reading “Microblog: Dual Main Mastery”