These are my rough notes. I haven’t had a whole lot of time for the beta, just a few hours spread across weekends (planning a wedding is a real time suck). I don’t really feel like spending much time polishing them up into formal responses (I’d rather spend that time on the BfA guides), but I’d like to put them somewhere at least in this preliminary form. Continue reading “Initial Battle for Azeroth Warrior and Demon Hunter Impressions”
After a truly embarrassing number of wipes (let’s just say it rivals the number of attempts I put into endgame bosses back when I was a competitive raider), I finally got this down. I’m not a particularly skilled player, but I am diligent. As long as you’re one of those things, you can do it too!
Despite the amount of sleep this robbed from me, I really enjoyed the challenge. I had to play around with a lot of different combinations and figure out what worked for me, a player with bad reactions and dps but a lot of patience. Everyone has a different strategy for these, but here’s what ended up working for me.
For the latest patch in late March.
Vengeance Demon Hunters received a subtle change to their biggest spell, Soul Cleave, a few weeks ago:
Previously, Soul Cleave cost exactly 40 Pain. Now it costs between 30 to 60 Pain, and heals and deals damage proportionally to the Pain consumed. (Soul Cleave doesn’t show up well in datamining, so I don’t blame you if you missed the change.)
Looking through Vengeance demon hunter talents and artifact traits, you might notice that quite a few interact with each other. For instance, Charred Warblades heals you for 15% of the fire damage you deal, and there are many skills, talents, and traits that increase fire damage further. Let’s just take a look at those.
I’ve spent the weekend playing with Vengeance on the Legion alpha, and I’ve come to the conclusion that they’re great. If I had to draw a comparison, I’d say it’s similar to the protection warrior. They generate resources similarly (through damage taken and rotational abilities) and spend them on similar active mitigation. They both have a cheap, maintenancy ability (Shield Block, Demon Spikes) and a expensive powerful ability (Ignore Pain and Soul Cleave). The Vengeance resource, Pain, is the same as Rage, except it doesn’t decay (yet). After that, they two specs are very different.
Big changes from the December build:
- Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
- Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
- Most Vengeance talents are up! But I’m not going to cover them in this blog post.