Initial Battle for Azeroth Warrior and Demon Hunter Impressions

These are my rough notes. I haven’t had a whole lot of time for the beta, just a few hours spread across weekends (planning a wedding is a real time suck). I don’t really feel like spending much time polishing them up into formal responses (I’d rather spend that time on the BfA guides), but I’d like to put them somewhere at least in this preliminary form. Continue reading “Initial Battle for Azeroth Warrior and Demon Hunter Impressions”

Mage Tower Tank Challenge | Kruul | The Highlord’s Return – Vengeance DH

After a truly embarrassing number of wipes (let’s just say it rivals the number of attempts I put into endgame bosses back when I was a competitive raider), I finally got this down. I’m not a particularly skilled player, but I am diligent. As long as you’re one of those things, you can do it too!

Despite the amount of sleep this robbed from me, I really enjoyed the challenge. I had to play around with a lot of different combinations and figure out what worked for me, a player with bad reactions and dps but a lot of patience. Everyone has a different strategy for these, but here’s what ended up working for me.

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Initial Thoughts on Vengeance

[wowheadrename] There’s something poetic about contemplating vengeance.

I’ve spent the weekend playing with Vengeance on the Legion alpha, and I’ve come to the conclusion that they’re great. If I had to draw a comparison, I’d say it’s similar to the protection warrior. They generate resources similarly (through damage taken and rotational abilities) and spend them on similar active mitigation. They both have a cheap, maintenancy ability (Shield Block, Demon Spikes) and a expensive powerful ability (Ignore Pain and Soul Cleave). The Vengeance resource, Pain, is the same as Rage, except it doesn’t decay (yet). After that, they two specs are very different.

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More Wild Guesses about Vengeance Active Mitigation

[wowheadrename] Just like before, but with more Pain!

Big changes from the December build:

  • Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
  • Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
  • Most Vengeance talents are up! But I’m not going to cover them in this blog post.

Continue reading “More Wild Guesses about Vengeance Active Mitigation”