With all the new allied races, I’m already imagining what all my alts should be in Battle for Azeroth. It’s all unrealistic for a number of reasons. It costs a lot of money to change races. I don’t think I could actually maintain more than one character Horde-side. I’m going to need to level up new characters to get the heritage transmogs I want. This expansion is likely a year away. Etc etc. At least I can dream. Continue reading “Microblog: Unrealistic Battle for Azeroth Race Plans”
Social media during raids destroys my concentration. I’ll read something and get emotional in one way or another and think about that instead of keeping my head in the game. That’s fine sometimes, but during progression raids it is deeply distracting and makes me forget things like countdowns and cooldowns. So here are things I’ve been trying to do to keep myself from checking Twitter between pulls.
- Summon a random pet and think about how great that pet is.
- Summon Pepe.
- Change my title.
- Change my transmog if I’m in a mountable zone.
- Think about what I should change your transmog to if I’m not in a mountable zone.
- Use a toy.
- Look at warcraft logs (wow little miss productive raider aren’t we).
- Admire everyone else’s transmog.
- /dance or /silly
- Play some music on random and think about the song that pops up.
- Think about what I’m really doing here. I could be asleep on the couch right now.
- Pet a cat.
I do not make plans. My answer to the classic interview question “where do you see yourself in a few years?” is a pause followed by “huh, I never thought about that before. Wherever I end up I guess.” My most distant plan is a trip in September that my friend made me plan a while ago. I would have waited to plan until a month prior if allowed. I got a headache when my boss asked me for yearly goals, since I cannot comprehend what anything will be like in a year, let alone plan for it!
I don’t like to complain. It’s part of my branding, “relentlessly positive, actually terrible”. I try to put a positive spin on everything in this game because that’s the way I like it. But I do have one complaint I can’t find a positive spin for.
Today I want to talk about these two talents and how I really enjoy what they do to the rotation. They are both alternate resource consumers, acting as a compliment to Soul Cleave. Soul Cleave takes pain and souls and turns that into healing and damage reduction. Fracture is half of that, taking pain and turning that into potential for healing and damage reduction. Spirit Bomb is the other half, taking souls and turning that into actual healing and damage reduction. (And the damage reduction I’m talking about in these cases is Painbringer and Fueled by Pain.)
It seems that with Legion, or perhaps my increasingly aging brain, classes have gotten very complicated. It used to be that a proper guide only had to outline the rotation and stats and talents and be pretty solid. That’s 90% of the way to understanding a class!
Some classes are built around pooling resources. That is, their abilities consume only a portion of their max, allowing them to use multiple of the same or similar abilities in quick succession, and allowing them to save resources when they’re not needed. Poolable resources act like a buffer against unpredictability or mistakes. Brewmasters are the classic example. They have three to four charges of brews, allowing them to use a few at the same time or recharge for later. They have ox orbs, which can be pooled during low damage times for a big heal at high damage times or small heals over time.
Playing both my DH and my monk regularly, I was surprised that I can keep them both competitively geared and at decent artifact levels. I mean, I’m definitely behind on those, but not in a detrimental way, and that’s more due to my casual play time outside of raids than due to splitting mains.
I need to get back in the habit of writing regularly. Especially these microblogs, which are good for accomplishing small things every few days.
The other day I was playing a console game and struggling with a boss fight. I’d been working on it for many attempts and failing miserably to get the boss anywhere close to dead.
After tolerating a half hour of raging, my boyfriend borrowed my controller and, after having never played this game, killed the boss in one try.