Microblog: Things to do instead of social media during raid

Social media during raids destroys my concentration. I’ll read something and get emotional in one way or another and think about that instead of keeping my head in the game.  That’s fine sometimes, but during progression raids it is deeply distracting and makes me forget things like countdowns and cooldowns. So here are things I’ve been trying to do to keep myself from checking Twitter between pulls.

  • Summon a random pet and think about how great that pet is.
  • Summon Pepe.
  • Change my title.
  • Change my transmog if I’m in a mountable zone.
  • Think about what I should change your transmog to if I’m not in a mountable zone.
  • Use a toy.
  • Look at warcraft logs (wow little miss productive raider aren’t we).
  • Admire everyone else’s transmog.
  • /dance or /silly
  • Play some music on random and think about the song that pops up.
  • Think about what I’m really doing here. I could be asleep on the couch right now.
  • Pet a cat.

Microblog: Playstyle and Personality

I do not make plans. My answer to the classic interview question “where do you see yourself in a few years?” is a pause followed by “huh, I never thought about that before. Wherever I end up I guess.” My most distant plan is a trip in September that my friend made me plan a while ago. I would have waited to plan until a month prior if allowed. I got a headache when my boss asked me for yearly goals, since I cannot comprehend what anything will be like in a year, let alone plan for it!

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Microblog: Spirit Bomb and Fracture and Resources

Today I want to talk about these two talents and how I really enjoy what they do to the rotation. They are both alternate resource consumers, acting as a compliment to Soul Cleave. Soul Cleave takes pain and souls and turns that into healing and damage reduction. Fracture is half of that, taking pain and turning that into potential for healing and damage reduction. Spirit Bomb is the other half, taking souls and turning that into actual healing and damage reduction. (And the damage reduction I’m talking about in these cases is Painbringer and Fueled by Pain.)

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Microblog: Pooling Resources

Some classes are built around pooling resources. That is, their abilities consume only a portion of their max, allowing them to use multiple of the same or similar abilities in quick succession, and allowing them to save resources when they’re not needed. Poolable resources act like a buffer against unpredictability or mistakes. Brewmasters are the classic example. They have three to four charges of brews, allowing them to use a few at the same time or recharge for later. They have ox orbs, which can be pooled during low damage times for a big heal at high damage times or small heals over time.

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Microblog: Skill

The other day I was playing a console game and struggling with a boss fight. I’d been working on it for many attempts and failing miserably to get the boss anywhere close to dead.

After tolerating a half hour of raging, my boyfriend borrowed my controller and, after having never played this game, killed the boss in one try.

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Microblog: Talent Choice Equation

Long time readers might be familiar with how I chose talent recommendations, and might know that it’s a little different than most guides out there. I think what surprises most is that I don’t rely on sims. They’re a part of the equation, but not the last word. I value many other things when it comes to talents.

In no particular order:

  • Utility
  • Ease of use
  • Generality
  • Personal preference
  • Popularity
  • Variety
  • Sims & Logs

That’s just for recommendations in my guide. When making actual talent choices in game, there’s an important #1 addition: fight mechanics.

Utility

Talents are more than just the damage / healing / damage reduction benefits, there’s always something more. As tanks, we are especially well served by being able to trade objective benefits for subjective ones.

Ease of Use

We are not computers, so in contrast to sims, anything that doesn’t demand extra attention gains some points from me. Just having a talent that doesn’t serve as an extra distraction while learning a fight is a powerful thing, even if that talent might not be the final choice when you kill the boss.

Example: Light Brewing, Agonizing Flames

Generality

Some talents are really strong in niche situations, and others are just modestly strong in all situations. In a guide, since I have no way of knowing what content you’re trying to tackle, I’m going to lean toward recommending general talents.

Example: Healing Elixirs, Feast of Souls

Personal Preference

I don’t know what other people like, but there are a few talents I’m just fond of. I can’t completely separate my own biases from this blog, nor do I really want to.

Example: Felblade, Chi Torpedo

Popularity

Keeping in mind my own bias, sometimes I’ll adjust my talent recommendations based on what the community as a whole prefers, even if it’s not my favorite thing. Just because I don’t like a talent doesn’t mean it’s a bad recommendation for others.

Example: Last Resort, Blackout Combo

Variety

Sometimes I recommend talents because I love finding uses for all of them. Even if there’s a super-niche talent, I want to find a case where it’s valuable and talk about it.

Example: Elusive Dance, Concentrated Sigils

Simulations / Logs

Sometimes the numbers speak for themselves, and even the utility benefits of some talents are overshadowed by poor simming and logging.

Example: Special Delivery (before the latest buffs to its siblings)