Tank and Healer Goals for Legion

On Episode 34 and Episode 35 of TankCast, Arielle and I talked about the latest blue post on tanking. The post goes over Blizzard’s goals for tanking and healing in Legion. The primary focus is making tanks easier to approach, improving active mitigation, and including healers in the tank survival equation. The whole post is below if you haven’t read it yet.

WoW Dev Comments

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Initial Thoughts on Vengeance

There’s something poetic about contemplating vengeance.

I’ve spent the weekend playing with Vengeance on the Legion alpha, and I’ve come to the conclusion that they’re great. If I had to draw a comparison, I’d say it’s similar to the protection warrior. They generate resources similarly (through damage taken and rotational abilities) and spend them on similar active mitigation. They both have a cheap, maintenancy ability (Shield Block, Demon Spikes) and a expensive powerful ability (Ignore Pain and Soul Cleave). The Vengeance resource, Pain, is the same as Rage, except it doesn’t decay (yet). After that, they two specs are very different.

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More Wild Guesses about Vengeance Active Mitigation

Just like before, but with more Pain!

Big changes from the December build:

  • Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
  • Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
  • Most Vengeance talents are up! But I’m not going to cover them in this blog post.

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First Glimpse of the Demon Hunter

One of my greatest blogging regrets is not completely cataloging every strange and ridiculous phase monks went through before they were released with Mists of Pandaria. Monks initially didn’t auto attack? Shuffle was a channeled spell? Roll cost 40 energy? Classes change completely from their initial announcement and I want to archive the changes for demon hunters.

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