Recruitment Posts

I have this thing for looking at recruitment posts, and this was especially relevant when I was looking for new guilds a few weeks ago. After a while you start to notice patterns and develop pet peeves. If you are in charge of the recruitment post for your guild, here are somethings you should or should not do (according to me).

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What Does It Mean to Be in a End-Game Raiding Guild?

Being in an end-game raiding guild means knowing your class and role inside and out. Your rotation is second nature, you fully understand the mechanics, and you know how to apply your class’s individual skill set to each unique encounter. You know the pattern to follow and, most importantly, you know when to break that pattern.

Being in an end-game raiding guild means being familiar the other nine classes. You know their strengths, so that you can use them in the best place, and you know their weaknesses, so that you can help compensate for them.

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The Best Part of the Dungeon Journal

My guild is semi-hardcore. We try really hard to stay in the US top 100 (and usually fall just short), we raid every weeknight, and we often have to develop strategies for bosses that haven’t been the highlight of a TankSpot of Learn2Raid video yet.

A semi-hardcore guild like mine doesn’t jump into a fight blind. No, we’ve had a hundred or so guilds do it before us; ours is not the place to reinvent the wheel. Instead, we scour the parses of guilds that have successfully completed a fight. We google the far corners of the internet searching for incoherent hints and pieces of strategy, put them back together, and assemble a plan.

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