Brewmaster Guide
Latest Updates
May 5, 2013 - Updated gem table. Reevaluated stat priorities.
Apr 9, 2013 - Fixed typos, added macro and addon section, edited gem section, rewrote rotation section. Enchant table.
Mar 5, 2013 - Updated for 5.2 changes. Added Nimble Brew. Changed level 30 and level 60 talent evaluations. Updated rotations to include healing talent changes. Updated stat weights.
You can find all my previous blog posts about brewmasters categorized under ”Monk Info”.
Table of Contents
- The Basics
- Skill Overview
- Rotation
- Talents
- Glyphs
- Stat Priority
- Weapons and Accessories
- Gems
- Reforging
- Enchants
- Professions
- Consumables
- Macros
- Addons
Brewmasters are a very fast-paced and mobile tank. They have a 1 second global cooldown, as opposed to 1.5 seconds like most classes. They wear agility gear, similar to guardian druids, and scale with traditionally offensive stats. Brewmasters can be squishy for the unprepared or unexperienced player, but if they’re managed correctly then they can be very powerful.
Monks utilize two resources: chi and energy. Brewmasters use energy to build Chi, and Chi to fuel defensive abilities. Monk energy functions almost identically to a rogue’s or feral druid’s energy, though it regenerates at 11 energy per second. It caps at 100.
Chi is stored on the character, like a paladin’s Holy Power, not on your target like a rogue’s combo points. Most monks have a maximum of four chi, though they can talent to increase the maximum to five. Chi skills require a specific amount of chi, instead of scaling with each point of chi. Energy consuming skills, like Jab, generate Chi. Chi can then be spent on powerful offensive or defensive abilities.
A brewmaster’s key mechanic is their ability to Stagger. At the basic level, Stagger shaves off 20% of the damage dealt to the monk and applies a damage-over-time effect which reapplies that 20% damage back to the monk. Without any interference, stagger does not reduce overall damage taken, but it does smooth out damage. Brewmasters also have skills to remove the stagger after effect, which greatly reduces the damage they take. Every physical attack that is not parried, dodged, or otherwise avoided by the monk is staggered. Brewmasters have a base 20% stagger, plus another 20% from Blackout Kick / Shuffle, plus however much you gain from mastery, which leaves you at around 45% to 50% stagger in entry level gear. You can push that number even higher with Fortifying Brew.
Unlike bear tanks, brewmasters can parry as well as dodge. While monks get a passive damage reduction through their tanking stance, they do not get a passive armor increase. The ability to stagger every attack alleviates this weakness.
A brewmaster’s strength is their active mitigation. They have excellent control of their damage intake over the entire duration of the fight, and many options to deal with boss attacks. This is balanced by their relatively few big defensive cooldowns and their overall damage intake, which is high when not actively mitigating it. For these reasons, a brewmaster is not ideal for someone who is new to tanking in World of Warcraft.
Primary Chi Generators
Keg Smash |
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Expel Harm |
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Jab |
Defensive Chi Consumers
Blackout Kick, which provides Shuffle |
Purifying Brew |
Guard |
Other Defensive Abilities
Elusive Brew |
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Chi Wave Level 30 Talent |
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Zen Sphere Level 30 Talent |
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Chi Burst Level 30 Talent |
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Fortifying Brew |
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Zen Meditation |
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Tiger Palm |
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Healing Elixirs Level 75 Talent |
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Dampen Harm Level 75 Talent |
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Diffuse Magic Level 75 Talent |
AoE Abilities
Breath of Fire |
Dizzying Haze |
Spinning Crane Kick |
Rushing Jade Wind Level 90 Talent |
Invoke Xuen, the White Tiger Level 90 Talent |
Chi Torpedo Level 90 Talent |
Passive Abilities
Mastery: Elusive Brawler |
Brewing: Elusive Brew |
Stance of the Sturdy Ox |
Vengeance |
Swift Reflexes |
Gift of the Ox |
Brewmaster Training |
Desperate Measures |
Leather Specialization |
Movement Abilities
Roll |
Clash |
Transcendence |
Tiger’s Lust Level 15 Talent |
Momentum Level 15 Talent |
Celerity Level 15 Talent |
Group Utility
Legacy of the Emperor |
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Avert Harm |
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Summon Black Ox Statue |
Miscellaneous Abilities
Provoke |
Disable |
Spear Hand Strike |
Paralysis |
Crackling Jade Lightning |
Healing Sphere |
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Nimble Brew |
Grapple Weapon |
Detox |
Zen Pilgrimage |
Touch of Death |
Rotation
Brewmasters follow a priority system that heavily depends on how much damage you need to mitigate or how much threat you need to generate. Avoid letting energy reach 100 and avoid generating chi when you’re near your maximum.
The rotation can be a bit complicated and difficult to learn in the beginning, so here is a tiered approach to figuring it out.
Beginner
This rotation will work for normal and heroic 5 mans. You won’t need to worry about Stagger at this point, just focus on the below priorities.
Spend energy on:
Keg Smash, whenever it’s available.
Expel Harm when you need a heal.
Jab.
Spend Chi on:
Blackout Kick. The buff it provides should be active almost all the time.
Guard whenever it’s available.
Other things to look out for:
- Start AoE pulls with Dizzying Haze and Leg Sweep / Charging Ox Wave / Ring of Peace.
Elusive Brew when you have many stacks.- Use your level 30 healing talents,
Chi Wave,
Zen Sphere, or
Chi Burst whenever they are available. - Pick up Gift of the Ox orbs for healing.
Intermediate
Once you understand the beginner rotation, it’s time to learn how to use your defensive skills intelligently, instead of whenever they are available. Once you understand the jist of the intermediate rotation, you’re ready for LFR.
Guard. Think of this as a cooldown, but with a short recharge time and a resource cost. Use it if the boss is about to use a high-damage ability, if your health dips low, or if your healers are unable to heal you. The beauty of Guard’s absorb is that you can use it to prevent damage as well as react to low health.
Elusive Brew. Because dodge isn’t a reliable way to reduce damage, you have to use it preemtively or in an attempt to smooth out damage intake. It won’t work against most big boss attacks, but it will hopefully smooth out the dangerous melee strikes before and after those attacks. Use it before a big boss ability to smooth out damage, if you’re taking a flurry of melee hits or if the boss buffs his melee attacks in any way, when your vengeance is low (because Elusive Brew is one of your few abilities that doesn’t require high attack power), and when you’re near the maximum of 15 stacks.
Spend energy on:
Keg Smash, whenever it’s available.
Expel Harm when you need a heal.
Jab.
Spinning Crane Kick for AoE situations, as long as other defensive abilities are active.
Spend Chi on:
Blackout Kick. The buff it provides should be active almost all the time.
Guard when you need a cooldown, such as if your health is low or you’re about to get hit hard.
Breath of Fire for AoE situations, for threat and defense if it’s glyphed, otherwise just as an AoE dps tool.
Other things to look out for:
- Start AoE pulls with Dizzying Haze and Leg Sweep / Charging Ox Wave / Ring of Peace.
Elusive Brew when an avoidable flurry of special attacks is coming up, or when you need to smooth out your damage intake, or if you have many stacks.- Use your level 30 healing talents,
Chi Wave,
Zen Sphere, or
Chi Burst when you or your raid needs the heal. - Pick up Gift of the Ox orbs for healing.
Tiger Palm when you don’t have anything else to do.
Advanced
Finally time to start thinking about Purifying Brew. I left it for this late because when you’re first starting in 5 mans and normal raids, you will rarely even reach moderate stagger. It’s just not that useful for beginner content, and makes learning how to brewmaster more complicated than it needs to be.
To get used to the feel, start using
Purifying Brew when you reach moderate (yellow) or heavy (red) stagger. The faster you can purify a yellow or red stagger, the better, so practice saving one or two Chi in situations where you are taking significant physical damage so that you can use Purifying Brew quickly.
Once you master the above, you can try to use
Purifying Brew more intelligently. You don’t need to Purify all yellow staggers because yellow stagger represents a very broad range of damage and your stagger will be moderate almost all the time once you start the more difficult normal raids. Eventually, you will reach content where you just don’t generate enough Chi to purify every yellow stagger and keep up Shuffle, so you’ll have to make decisions.
Also, understand how Stagger builds. If you know you’re going to take a big melee swing soon, it’s worth it to sit on a moderate stagger and get hit again, then quickly purify, instead of purifying twice and using up two Chi.
When choosing how to spend your chi, remember that Shuffle is proactive and should be used before big attacks, and Purifying Brew is reactive and should be used after big attacks. Guard is your wild card and acts as both proactive and reactive. If you’re prone to spikey damage (as many of us are), save Guard for those times.
Spend energy on:
Keg Smash, whenever it’s available.
Expel Harm when you need a heal.
Jab.
Spinning Crane Kick for AoE situations, as long as other defensive abilities are active.
Spend Chi on:
Blackout Kick. The buff it provides should be active almost all the time.
Guard when you need a cooldown, such as if your health is low or you’re about to get hit hard.
Purifying Brew when you are taking a lot of stagger damage.
Breath of Fire for AoE situations, for threat and defense if it’s glyphed, otherwise just as an AoE dps tool.
Other things to look out for:
- Start AoE pulls with Dizzying Haze and Leg Sweep / Charging Ox Wave / Ring of Peace.
Elusive Brew when an avoidable flurry of special attacks is coming up, or when you need to smooth out your damage intake, or if you have many stacks.- Use your level 30 healing talents,
Chi Wave,
Zen Sphere, or
Chi Burst when you or your raid needs the heal. - Pick up Gift of the Ox orbs for healing.
Tiger Palm when you don’t have anything else to do.
Fortifying Brew,
Zen Meditation, Dampen Harm, or Diffuse Magic when you need a big cooldown.
A Few Additional Tips and Tricks:
- Keep at least one of the following abilities active at all times: Shuffle, Guard, Elusive Brew.
- If your health suddenly drops low, use one or more of: Guard, Expel Harm, your healing talents, Fortifying Brew, Zen Meditation, or Gift of the Ox.
- Avoid spending energy or chi until you absolutely have to. It’s always good to have a buffer of some energy (for a quick jab, or to save up for Keg Smash if it’s coming off cooldown soon) or some chi (for a quick Purifying Brew, Guard, etc).
With the new talent design, most talents are extremely subjective and there’s usually no right answer. I find it best to reevaluate talents for each boss encounter, and since it’s so cheap to swap I recommend you do the same.
Tier 1 - Level 15
Celerity | Tiger’s Lust | Momentum
All three of these talents are fair game. Tiger’s Lust is a sprint that can be used on others. Celerity allows you to roll more often, and Momentum gives you a small speed bonus after each roll. If an encounter has a snare or benefits from controlled bursts of movement, Tiger’s Lust will be best. Otherwise, pick the talent you like best.
Top Choices: All three are good. Your choice depends on your personal preference and minor fight mechanics.
Tier 2 - Level 30
Chi Wave | Zen Sphere | Chi Burst
Three healing plus damage talents. All three of these could be useful for tanks, depending on the fight. Zen Sphere (10 second cooldown) places a small HoT on your target and detonates for a burst of healing and damage if your target’s health drops low or the duration runs out. It can be on two targets at once, which gives it a boost in tank swap fights. Chi Wave (15 second cooldown) is good for healing a spread out raid and dealing ranged damage. Chi Burst (30 second cooldown) is a cast, though you are still able to dodge and parry during the cast, and deals a strong amount of AoE damage and single target healing. It is hard for a tank to aim, but if you can put the raid between you and your target it’s pretty effective.
Top Choice: Chi Wave heals for the most on a short cooldown, so it’s the probably going to be the best in most situations (there is a handy macro to cast it on yourself first, guaranteeing the heal). Zen SphereChi Burst is still useful, but more situational.
Tier 3 - Level 45
Power Strikes | Ascension | Chi Brew
Three chi modifying talents. Power Strikes will provide the most chi, but often that chi comes when you do not need it and, while it is always up every 20 seconds, can seem unpredictable in the middle of an encounter. Ascension is surprisingly useful for saving up resources for burst, since it allows you to sit on 3 chi while still using Keg Smash or if completely full allows you to use Guard, Blackout Kick, and Purifying Brew all in quick succession (for those extra hard predictable hits). It also provides extra chi indirectly by increasing energy generation. Chi Brew is even more useful for preparing for burst, as you can pool up 4 Chi, use two defensive skills, then use Chi Brew and then another two defensive skills in a row, though you have to be fast and diligent in using all your chi before activating the skill.
Top Choice: Ascension is my personal favorite and the easiest to use, though all three talents are useful so don’t hesitate to use Power Strikes or Chi Brew if you prefer them.
Tier 4 - Level 60
Ring of Peace | Charging Ox Wave | Leg Sweep
Three crowd control abilities. Ring of Peace (45 second cooldown, 8 second duration) will disarm and silence PvE enemies near the friendly target it is cast upon, though you have to be aware that many mobs cannot be effected by either debuff. Charging Ox Wave (30 second cooldown, 3 second duration) is an awesome way to start a pull, especially given that monks tend to be squishy at the beginning. It’s also useful for ranged kiting, though the skill has to be aimed properly to be effective. Leg Sweep (45 second cooldown, 5 second duration) is better when you don’t need to stun as often or can’t afford to spend time aiming.
Top Choice: Leg Sweep will be useful in the most situations, but Charging Ox Wave is a close second. Ring of Peace will likely have a few situational uses.
Tier 5 - Level 75
Healing Elixirs | Dampen Harm | Diffuse Magic
Three tanky abilities. Healing Elixirs is not as strong as the other two options, but it will provide some benefit in every fight. Diffuse Magic will be very useful for fights with big magic burst or dots (note: DoT reversal rarely works against PvE bosses), while Dampen Harm will be more generally useful for big physical burst.
Top Choice: Dampen Harm in hard-hitting physical fights, Diffuse Magic if there’s any significant, predictable magic damage. If neither of those are worth it, Healing Elixirs is the default choice because it is useful in every fight, even though it might not be life-saving. Be prepared to swap this talent often.
Tier 6 - Level 90
Rushing Jade Wind | Invoke Xuen, the White Tiger | Chi Torpedo
Three mostly AoE damage abilities. Rushing Jade Wind provides brewmasters with 6 seconds of shuffle and buffs Spinning Crane Kick, and is also an excellent range pulling tool (as long as you have the chi to use it). After you summon Xuen, he will taunt your (non-boss) target off of you and tank it for as long as he stays alive, obviously preventing that target from directly damaging you. In most cases he cannot taunt bosses, though there are plenty of non-boss creatures in raids and he still does good single target / cleave damage. Chi Torpedo deals decent AoE damage and healing with moderate vengeance, and it’s great in situations where you’re moving around or picking up stray mobs.
Top Choice: Invoke Xuen, the White Tiger for single target or cleave, Rushing Jade Wind for multi-target. Chi Torpedo if it’s a heavy movement fight or you need help picking up waves of adds.
Glyphs are now highly situational and up to personal preferences. There are no required glyphs like there have been in the past. I am going to list the glyphs applicable to brewmasters in order of most-likely-to-be-useful to least-likely-to-be-useful.
Major
Glyph of Breath of Fire (Breath of Fire) |
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Glyph of Guard (Guard) |
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Glyph of Expel Harm (Expel Harm) |
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Glyph of Fortifying Brew (Fortifying Brew) |
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Glyph of Zen Meditation (Zen Meditation) |
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Glyph of Touch of Death (Touch of Death) |
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Glyph of Leer of the Ox (Black Ox Statue) |
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Glyph of Spinning Crane Kick (Spinning Crane Kick) |
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Glyph of Clash (Clash) |
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Glyph of Transcendence (Transcendence) |
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Glyph of Crackling Jade Lightning (Crackling Jade Lightning) |
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Glyph of Retreat (Roll) |
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Glyph of Stoneskin (Fortifying Brew) |
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Glyph of Paralysis (Paralysis) |
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Glyph of Enduring Healing (Healing Sphere) |
Minor
Crackling Tiger Lightning
Fighting Pose
Honor
Jab
Spirit Roll
Water Roll
Zen Flight
Stat Priority
The hit cap I refer to below is the special attack cap, not the dual-wielding white attack cap, which means you need 2550 hit, or 7.5%. You do not need to try to go beyond the special attack hit cap, even if you’re dual-wielding. The expertise cap I aim for is 5100 expertise (15%), which is often referred to as the “hard” expertise cap. If you want to know more about Brewmasters and expertise, read this blog post.
Each brewmaster secondary stat encourages a unique play style. High haste makes it easier to keep Shuffle up and to Purify more often. High crit gives you more opportunities to use Elusive Brew. High mastery is excellent at reducing physical burst and smoothing your damage intake. For more information on secondary stats, read this blog post.
The following is a description of what each of a brewmaster’s stats does:
Agility
Provides dodge, attack power, and crit. Good for avoidance and dps.
Stamina
Provides health. Best for survival.
Haste
Provides faster auto attacks and faster energy regen, which leads to faster chi generation and more uptime on defenses. Also provides more chances for Gift of the Ox to proc.
Critical Strike Rating
Increases your chance to proc Elusive Brew stacks, which in return increases your dodge when you use it. As a minor bonus, also increases the crit chance of your heals. Good for pure avoidance and dps.
Expertise / Hit
Decreases your chance to miss, or get dodged or parried. If Keg Smash misses or is parried, it goes on cooldown and you don’t get the 2 Chi, so it messes you up pretty badly. The soft expertise cap (no more dodges) is at 7.5% and requires 2550 rating for most races, while the hard cap (no more parries) requires an additional 2550 rating for a total of 5100, or 15%. The special attack hit cap is also at 7.5% and requires 2550 rating for most races.
Mastery
Increases your initial stagger amount. If you consistently use Purifying Brew, it’s roughly the equivalent of a passive damage reduction. Even if you don’t regularly use Purifying Brew, it has some value as a burst reduction stat. It’s becoming more and more popular due to many mechanics in Tier 15 than deal predictable, physical burst.
Dodge
Only the obvious benefit of increasing your chance to dodge incoming attacks.
Parry
Increases your chance to parry and increases your damage a bit through Swift Reflexes.
Smoothing Stat Priority
This is the priority I recommend for new players and for those who have trouble surviving (i.e. heroic bosses). The reason I recommend it for beginners is because it minimizes the effect of personal mistakes by guaranteeing at least some damage reduction with your mastery. It’s also useful for those attempting difficult content because mastery and stamina are the best stats for surviving strings of physical burst. This is currently the priority I use, and if you want to learn more please check out my post on my mastery/stamina gearing paradigm.
- Expertise (15%) and Hit (7.5%)
- Mastery
- Stamina
- Crit
- Haste (many brewmasters with this build prefer to reach a minimum level of haste, around 3-4k, but beyond that it’s not as important)
Control Stat Priority
This priority focuses on haste. Haste is a well-rounded stat that is moderately useful for every situation. It may not be the best at most fights, but it’s good at all of them. Prioritizing haste helps with shuffle uptime, and this will probably be a good build for you if you have trouble keeping the shuffle buff active more than 80% of the time. It’s also good if you want to use Purifying Brew more often. There is a soft cap to haste that is simply your personal limit. If you ever feel like you’re generating energy faster than you can spend it, it’s time to reforge a little bit into mastery or crit.
- Expertise (15%) and Hit (7.5%)
- Haste
- Crit
- Mastery
Avoidance/DPS Stat Priority
This priority emphasizes crit, which increases your Elusive Brew uptime. It is also our best dps stat. If you have two-piece Tier 15, it also aids in smoothing. Avoidance gearing will reduce your total damage taken the most, but it’s not reliable and you’re vulnerable to unpredictable spike events. However, it’s a very good option if you’re raid is lacking dps and you want to help with that while also prioritizing tank stats.
- Expertise (15%) and Hit (7.5%)
- Crit
- Haste
- Mastery
There are many more valid configurations of secondary stats, so feel free to experiment with what you want most.
Weapons and Accessories
Brewmasters can dual wield one handed weapons (fists, maces, axes, or swords) or use a two-handed weapon (staves, polearms) and they are both equivalent for mitigation and damage purposes. However, dual-wielding often yields smoother proc rates (not more, just more reliable) on skills like Elusive Brew, and for this reason many people (including myself) prefer to dual wield. In the end, you should use whichever set of weapons has better stats. So if you have a staff with an ilvl of 430 and two one-handed axes with an ilvl of 440, you should go with the axes.
Trinkets need to be evaluated on a case-by-case basis, but brewmasters will enjoy access to both agility trinkets that are traditionally for dps and tanking trinkets. Anything with stamina, agility, dodge, mastery, parry, crit, haste, hit, or expertise is a viable option. In general, start a fight with avoidance or damage reduction trinkets (agility, mastery, parry, dodge, crit, haste, hit, expertise) and swap to stamina trinkets if it feels like you need the extra health.
Traditional tank rings can be tempting, and while the dodge, parry and other secondary stats are useful, strength does very little for monks. You should equip agility necklaces and rings, just like druid tanks.
Gems
Because secondary stats (hit, crit, mastery, etc) are allocated twice the item budget as primary stats on gems, filling a brewmaster’s sockets will be an interesting task. In nearly every circumstance, you will want to meet the requirements for socket bonuses.
I list a few of the best options for each socket color and hit cap situation. Brewmasters are very flexible when it comes to secondary stat choices, so stick to whatever stat priority fits your playstyle best.
Meta Socket
- Austere Primal Diamond (+324 Stamina, +2% Armor)
- Effulgent Primal Diamond (+324 Stamina, -2% Spell Damage Taken)
- Agile Primal Diamond (+216 Agility, +3% Crit Damage)
If you have the legendary meta gem, Indomitable Primal Diamond, use that. Otherwise, you will want to use Austere Primal Diamond. Agile Primal Diamond, and the legendary equivalent, Capacitive Primal Diamond are useful if you want to increase your dps, though I don’t recommend them if you’re just starting out or if you’re dying a lot.
Reforging
Because we want to reach hit and expertise caps, reforging can be a little bit complicated. It is much easier to get an addon to help you with it. Please read my guide on reforging with ReforgeLite to learn more about simplifying this process.
Enchants
For most enchants, I recommend starting with stamina if it’s available. If you need to deal more dps, use agility enchants instead.
The Ideal Professions
The following professions all provide roughly identical stat bonuses. Blacksmithing has a slight lead due to the secondary stat gems, but since it provides no other perks to monks I generally don’t recommend it.
Alchemy: Elixirs and Flasks provide extra stats. Stamina flasks provide an extra 480 stamina; every other flask provides an extra 320. The armor flask gives 480 extra armor, other elixirs give an extra 250 (remember that when using elixirs, you can use armor plus an expertise/crit/haste elixir at the same time). Extra benefits include: doubled flask duration and the ability to make your own potions, flasks, and elixirs.
Blacksmithing: Provides 2 extra gem sockets for a total of 480 stamina, 320 agility, or 640 secondary stats. Extra benefits include: the ability to make your own belt buckles, rare-quality weapons.
Enchanting: Ring enchants grant 320 agility or 480 stamina. Extra benefits include: disenchanting unneeded items, providing your own enchants.
Engineering: Hand enchants (tinkers) provide an average of 320 agility or 480 dodge (depending on which tinker you use). You should probably macro them to a commonly-used ability to keep the uptime high. Extra benefits include: repair bots for your raid, epic goggles, fun toys like rocket boots and gliders.
Inscription: Grants special shoulder enchants which provide an extra 320 agility or 480 stamina. Extra benefits include: Darkmoon Faire cards, glyphs, raid buff scrolls.
Jewelcrafting: Gives you the ability to use three jewelcrafter-only gems, which provide a total bonus of 320 agility, 320 secondary stats, or 480 stamina. Extra benefits include: cutting your own gems, epic mounts.
Leatherworking: Grants you bracer enchants that are not only cheaper than the normal enchants but also give you 320 extra agility or 480 extra stamina. Extra benefits include: Cheaper leg enchants, epic leather armor.
Less Ideal Professions
These professions are still okay to use, they’re just not the best.
Herbalism: Grants Lifeblood, which provides an average of 480 haste and a very small heal. Extra benefits include: Farming herbs, good when paired with Alchemy and Incription.
Mining: Grants a passive 480 stamina. Extra benefits include: Farming ore, good when paired with Blacksmithing, Jewelcrafting, and Engineering.
Skinning: Grants a passive 480 crit. Extra benefits include: Farming leather, good when paired with Leatherworking.
Tailoring: Grants an extra cloak enchant that has a chance to provide an extra 4000 attack power, which I’m guessing averages out to around 670. Extra benefits include: Not much that’s useful for brewmasters.
Flasks/Elixirs
Elixirs are technically a little better than flasks for total damage reduction, but flasks are still great and a useful place to get more stamina or dps. If you are an alchemist, your elixirs will give you 990 of a stat instead of 750.
Guardian Elixirs: Mantid Elixir (2250 Armor)
Battle Elixirs: Elixir of Weaponry (750 Expertise, best choice if not capped), Elixir of Perfection (750 Hit, you should be capped through gear alone but in case you aren’t), Elixir of the Rapids (750 Haste), Mod Hozen Elixir (750 Critical Strike)
Flasks: Flask of Spring Blossoms (1000 Agility) or Flask of the Earth (1500 Stamina)
Potions
Virmen’s Bite: 4000 Agility over 25 seconds. Very good dps boost, decent avoidance boost. My #1 choice because with high vengeance this baby lets you deal a whole lot of significant damage.
Potion of the Mountains: 12,000 Armor over 25 seconds. This is a huge armor gain for a monk and very useful for surviving sustained physical damage, like frenzied bosses. Gives you better damage reduction than the agility potion, but obviously does not increase your damage.
Master Healing Potion: 60,000 Instant Healing. I know sometimes health pots don’t seem worth it, but don’t rule them out. That much healing can save you when unexpected damage comes your way. If you don’t have specific plans for the other two potions, then be prepared to use this one if you’re in a tight spot.
Food
Start with stamina food, but use agility when you need more dps. Raid feasts will only give you stamina if you’re brewmaster specced, so you either have to respec to Windwalker between pulls or use your own food if you want agility.
For cooking specializations, you’ll specifically want to level Way of the Wok for agility and Way of the Oven for stamina.
- Personal Stamina Food
- Chun Tian Spring Rolls: 450 Stamina. his food requires a rare ingredient, Rice Flour, so you can only make it in limited quantities.
- Twin Fish Platter: 415 Stamina
- Wildfowl Roast: 375 Stamina
- Personal Agility Food
- Sea Mist Rice Noodles: 300 Agility. This food requires a rare ingredient, Rice Flour, so you can only make it in limited quantities.
- Valley Stir Fry: 275 Agility
- Sautéed Carrots: 250 Agility
Chi Wave Macro
Targets yourself for the first heal, guaranteeing that it hits you. If you use a “ctrl” modifier, will hit your target first.
#showtooltip /use [nomod, @player] Chi Wave /use [mod:ctrl] Chi Wave
Combined Healing Talents
Uses the Chi Wave macro from above, but adds in your other two healing talents so you don’t have to move your skills around every time you change that talent. The bottom line changes the icon depending on which ability you are talented into. You have to change the bottom line “MacroName” to whatever you name this macro.
#showtooltip
/use [nomod, @player] Chi Wave
/use [mod:ctrl] Chi Wave
/use [nomod] Zen Sphere
/use [nomod] Chi Burst
/cast [mod:shift] Healthstone
/run local G=GetSpellInfo SetMacroSpell("MacroName", G"Chi Wave" or G"Zen Sphere" or G"Chi Burst")
Combined Level 90 Talents
Puts Xuen and Rushing Jade Wind on the same keybind so you don’t have to move your skills every time you respec. Change the “90Talents” in the final line to whatever you name your macro.
#showtooltip
/use Invoke Xuen, the White Tiger
/use Rushing Jade Wind
/run local G=GetSpellInfo SetMacroSpell("90Talents", G"Invoke Xuen, the White Tiger" or G"Rushing Jade Wind")
Combined Level 60 Talents
Puts all level 60 talents on one button so you don’t have to move them around when you respec. Replace “60Talents” with your macro name.
#showtooltip
/use Ring of Peace
/use Charging Ox Wave
/use Leg Sweep
/run local G=GetSpellInfo SetMacroSpell("60Talents", G"Ring of Peace" or G"Charging Ox Wave" or G"Leg Sweep")
Combined Level 75 Talents
Puts all usable level 75 talents on one button so you don’t have to move them around when you respec. Replace “75Talents” with your macro name.
#showtooltip
/use Dampen Harm
/use Diffuse Magic
/run local G=GetSpellInfo SetMacroSpell("75Talents", G"Dampen Harm" or G"Diffuse Magic")
Elusive Brew Cancel Combo
Use Elusive Brew when no modifier key is in effect. When using with a “ctrl” modifier, cancel it. Only useful when you want to game the Tier 15 two-piece bonus.
#showtooltip /cast [nomod] Elusive Brew /cancelaura [mod:ctrl] Elusive Brew
Taunt
Uses Provoke if no modifier key, AoE taunts off of your Black Ox Statue if shift modifier is used, taunts to your statue if ctrl modifier is used but only if you have Glyph of Leer of the Ox.
#showtooltip /cast [nomod] Provoke /target [mod:shift] Black Ox Statue; /cast [mod:shift] Provoke /cast [mod:ctrl] Leer of the Ox
Tiger Palm + Trinket
If I need a trinket to be macro’d, I usually tie it to either Jab or Tiger Palm. This macro temporarily turns off error messages so you won’t hear annoying sounds when you use this macro while the trinket is down.
#showtooltip
/cast Tiger Palm
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
/use Jade Warlord Figurine
/console Sound_EnableSFX 1
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
Focus Interrupt
Interrupts your focus if you have one, otherwise interrupts your target.
#showtooltip /cast [@focus,exists] Spear Hand Strike; Spear Hand Strike
Addons
I exclusively use Weak Auras to track Brewmaster abilities. Check out my Brewmaster Weak Aura Guide for details.

