Microblog: Pooling Resources

Some classes are built around pooling resources. That is, their abilities consume only a portion of their max, allowing them to use multiple of the same or similar abilities in quick succession, and allowing them to save resources when they’re not needed. Poolable resources act like a buffer against unpredictability or mistakes. Brewmasters are the classic example. They have three to four charges of brews, allowing them to use a few at the same time or recharge for later. They have ox orbs, which can be pooled during low damage times for a big heal at high damage times or small heals over time.

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Mage Tower Tank Challenge | Kruul | The Highlord’s Return – Brewmaster Monk

The second class around took a lot less time, but was still pretty difficult! Where the DH challenge tested my timings and burst damage management, the monk challenge tested my situational awareness and self healing.

Some things, like movement and ranged damage, were much easier on the monk. Some things, like healing and dealing with knockbacks, were much harder.

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Mage Tower Tank Challenge | Kruul | The Highlord’s Return – Vengeance DH

After a truly embarrassing number of wipes (let’s just say it rivals the number of attempts I put into endgame bosses back when I was a competitive raider), I finally got this down. I’m not a particularly skilled player, but I am diligent. As long as you’re one of those things, you can do it too!

Despite the amount of sleep this robbed from me, I really enjoyed the challenge. I had to play around with a lot of different combinations and figure out what worked for me, a player with bad reactions and dps but a lot of patience. Everyone has a different strategy for these, but here’s what ended up working for me.

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