Being in an end-game raiding guild means knowing your class and role inside and out. Your rotation is second nature, you fully understand the mechanics, and you know how to apply your class’s individual skill set to each unique encounter. You know the pattern to follow and, most importantly, you know when to break that pattern.
Being in an end-game raiding guild means being familiar the other nine classes. You know their strengths, so that you can use them in the best place, and you know their weaknesses, so that you can help compensate for them.
Upon reading Zwingli’s post on Nelflings, I began to wonder: what would worgen babies be like? Worgen are humans who have been cursed to a wolf-like form, so obviously the offspring of a worgen would start out human. Would they be inflicted with the worgen curse, too?
Worgen are special. All the other druidic races have logical coloration of their feral forms. White hair? Well you sir get to be a white bear! Brown fur, here’s your brown lion. Green mohawk, green kitty. Logical.
But for worgen…
Black fur? It doesn’t do anything to indicate what color bear you’re going to turn into. Red hair in your human form? What shade of red? Because there are four shades, and sometimes it will make you a gray bear and sometimes it will make you a white bear.
As someone who spends an average of 70 gold a month at the barber shop, I am in an excellent position to document the various natural Gilnean hair colors and how they correspond to the unnatural feral forms. The colors are listed in the order that they appear on the character creator and hair stylist, starting from black.
Last night I went to dinner with some of my boyfriend’s coworkers. I’m a quiet type, so when meeting new people like this I usually sit back and observe how everyone else acts. They were all fun people, though not the normal type of folk that I’m used to hanging out with. Eventually one of the girls piped up and admitted to playing Magic (the card game) last week. She had borrowed a deck from one of her friends and actually won once!
This led to the accusation that she had done another unbelievable nerdy thing in the past, playing World of Warcraft. She confessed that yes, she played up to level 35. At that point, she said, the game took too much of her time, so she quit.
I usually don’t engage in mass blogosphere questionaires because normally they’re boring and irrelevant, but this time it’s tank specific so that at least makes it relevant! There’s also an acute shortage of non-paladin answers.
Last week I gave some advice to the author of a 4.2 bear post: “The Frenzied Regeneration Glyph is absolutely necessary for raiding bears”.
A few days later, another commenter contested that statement. His argument was that, at more than 3k at tick, an unglyphed Frenzied Regeneration contributes more to your survival than the glyphed version, especially given how much healers have to move or stop casting. While 3000 health per second is not enough classify as impressive healing in my book, it made me think. Is unglyphed Frenzied Regen actually better?
How much healing do our healers need to do to justify the loss of healing 30% of your health over 20 seconds?
My guild downed Shannox, Beth’tilac, and Lord Rhyolith in the last two days. We’ve made some progress on Alysrazor as well, and will hopefully down her tonight. I gotta say, this instance is awesome. I wasn’t particularly burned out on Bastion of Twilight or Blackwing Descent, but Firelands took me by surprise.
I was concerned that the raid would be too dark. Screenshots and videos are pretty dark, but the raid is bright enough with plenty of contrast. I love the huge, outdoor zone, and the endless horizon. There are fireballs flying everywhere, armies of elementals, and tiny little lavaworms. As much as I hate trash, it feels somehow fitting that you zone into a foreign plane of existence and cower at the vast volcanic plain that is simply dripping with hellhounds and fire elementals. I wonder if this is how walking into Mordor would feel. And there’s music!