Antorus Tanking Guide

In this guide, you’ll find simple tanking strategies for Antorus, The Burning Throne raid in Legion. It covers normal, heroic, and mythic (though some versions are still being iterated on).

If you’re looking for more specific guidelines, don’t forget to check out the Notes tabs!

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Garothi Worldbreaker

NormalHeroicMythicTrashNotes

Overview: Garothi Worldbreaker stands in place at the edge of a cliff and attacks the tank. Twice through the fight he will activate his weapons, requiring the raid to kill one to avoid fatal damage.

  • Tank Swap Run away with debuff When targeted with Fel Bombardment, taunt swap and run to an unoccupied area and keep running until the projectiles stop targeting you.
  • Run away after weapon death Run away or use active mitigation during Eradication.

Overview: Garothi Worldbreaker stands in place at the edge of a cliff and attacks the tank. Twice through the fight he will activate his weapons, requiring the raid to kill one to avoid fatal damage.

  • Tank Swap Run away with debuff When targeted with Fel Bombardment, taunt swap and run to an unoccupied area and keep running until the projectiles stop targeting you.
  • Avoid Green Lanes During Apocalypse Drive, run out of the green strips of ground.
    • After the second Apocalypse Drive, these will continue to spawn for the rest of the fight.
  • Run away after weapon death Run away or use active mitigation during Eradication.

Overview: Garothi Worldbreaker stands in place at the edge of a cliff and attacks the tank. Twice through the fight he will activate his weapons, requiring the raid to kill one to avoid fatal damage.

  • Tank Swap Run away with debuff When targeted with Fel Bombardment, taunt swap and run to an unoccupied area and keep running until the projectiles stop targeting you.
    • Take extra care to avoid teammates dealing with other mechanics, like soaking Annihilation, which is more difficult to manage in mythic.
  • Avoid Green Lanes During Apocalypse Drive, run out of the green strips of ground.
    • After the second Apocalypse Drive, these will continue to spawn for the rest of the fight.
  • Run away after weapon death Run away or use active mitigation during Eradication.
  • Big robot adds summons green circles that must be soaked. This type of robot appears multiple times throughout the raid.

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Felhounds of Sargeras

NormalHeroicMythicTrashNotes
  • Separate bosses Tank Felhounds at least 40 yards apart so that they don’t get buffed by Destroyer’s Boon.
  • Sustained Magic Damage Cleave Magical damage over time effects (Burning Maw / Corrupting Maw) stack on the tanks, use magic damage reduction when stacks are high, and face the Felhounds away from the raid.
    • There is no need to taunt swap, as these debuffs will have opportunities to drop naturally.
  • Avoid giant projectiles Stay out of the path of dangerous-looking things, such as red lanes from Desolate Gaze and purple orbs from Consuming Sphere.
    • Tanks can be targeted by Desolate Gaze, just stay in place until it’s over then move out of the ground effect.
  • Separate bosses Tank Felhounds at least 40 yards apart so that they don’t get buffed by Destroyer’s Boon.
  • Sustained Magical Damage Cleave Magical damage over time effects (Burning Maw / Corrupting Maw) stack on the tanks, use magic damage reduction when stacks are high, and face the Felhounds away from the raid.
    • There is no need to taunt swap, as these debuffs will have opportunities to drop naturally.
  • Soak Purple Circles Stand in purple circles to prevent the fear from Weight of Darkness. At least 3 players in a circle. Tanks can get targeted by this, so if you have nearby melee run to that group (while keeping them safe from the cleave). Otherwise, two ranged will have to help you.
  • Avoid giant projectiles Avoid red swirls Stay out of the path of dangerous-looking things, such as red lanes from Desolate Gaze and purple orbs from Consuming Sphere. Shift out of red swirls, Molten Touch.
    • Tanks can be targeted by Desolate Gaze, just stay in place until it’s over then move out of the ground effect.
  • In Mythic, the bosses no longer share health and must be killed at approximately the same time.
  • Tank the dog that matches your debuff At the beginning of the fight and once one dog reaches 50%, tanks will be debuffed with either Flametouched or Shadowtouched. Taunt swap when debuffs go out.
    • Kite Fire Dog out of puddles Those with  Flametouched  on the fire dog will occasionally drop puddles (Burning Flash), requiring a slow kite of the boss to move out of the puddles.
    • Those with Shadowtouched on the shadow dog will occasionally grip the nearest player to their location (Shadowscar). There’s nothing else to do but reposition after that happens.
  • Separate bosses Tank Felhounds at least 40 yards apart so that they don’t get buffed by Destroyer’s Boon.
  • Sustained Magical Damage Cleave Magical damage over time effects (Burning Maw / Corrupting Maw) stack on the tanks, use magic damage reduction when stacks are high, and face the Felhounds away from the raid.
    • There is no need to taunt swap, as these debuffs will have opportunities to drop naturally.
  • Soak Purple Circles Stand in purple circles to prevent the fear from Weight of Darkness. At least 3 players in a circle. Tanks can get targeted by this, so if you have nearby melee run to that group (while keeping them safe from the cleave). Otherwise, two ranged will have to help you.
  • Avoid giant projectiles Avoid red swirls Stay out of the path of dangerous-looking things, such as red lanes from Desolate Gaze and purple orbs from Consuming Sphere. Shift out of red swirls, Molten Touch.
    • Tanks can be targeted by Desolate Gaze, just stay in place until it’s over then move out of the ground effect.
  • Avoid circles on the ground
  • Shift out of bad ground stuff

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Antoran High Command

Normal / Heroic / MythicTrashNotes

Overview: Only one commander is active at a time, while the other two attack from their command pods. Other players can take control of the command pods that are empty, providing extra abilities.

  • Increasing Physical Damage Tank Swap @ ~2 Cleave Exploit Weakness: Taunt swap to reset and point the boss away from the raid.
  • Tank away from mines Position active boss in areas with few of the spiky green Entropic Mine .
    • While not tanking, pop mines one at a time (so that the debuff doesn’t stack too high). Otherwise they’ll all pop at once.
  • Adds Interrupt Adds can’t be tanked. Interrupt the Pyromancer’s Pyroblast.
  • Hide under shield Hide under the big yellow shields (if available) during Fusillade. These are cast by clicking on emitters spawned by the player in the Engineer’s pod. Be careful not to hit the raid with the boss’s cleave. Tanks can survive outside the bubble with active mitigation or cooldowns.
  • If Portal Keeper is killed before High Command, the trash doesn’t spawn portals.
    • Otherwise, kill big green portals
  • Elevator will squish you if you’re below it!

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Portal Keeper Hasabel

Normal / HeroicMythicTrashNotes

Overview: At different stages of health, Hasabel will summon allies on the different platforms, requiring a portion of the raid to deal with them by accessing portals.

  • Hasabel | main platform
    • One tank on boss, One on platforms Tank Swap before/after Portals One tank will need to travel to the platforms with the rest of the raid. If possible, swap before the portal to reset debuff stacks.
    • Tank Swap @2-3 Reality Tear: Taunt swap to reset debuff to reduce the raid damage from Bursting Darkness, which deals damage on debuff expiration based on stacks.
    • Run Away from Giant Purple Circle Run from Collapsing World before it explodes for fatal damage.
    • Interrupt Adds Imps, spiders, and stalkers spawn periodically. Interrupt whatever the small adds are casting, namely Howling ShadowsFiery Detonation, and Acidic Web.
    • Avoid wide green lanes Felstorm Barrage creates three wide green swathes that deal damage and knock back anyone inside them when they detonate.
  • Platforms
    • Interrupt Interrupt basically everything, especially Unstable Portal.
    • Avoid Colored Orbs Stay away from orbs near the back of the portal.
    • Vulcanar | fire
      • Interrupt Flames of Xoroth
      • Avoid Orange Swirls Move out of any fiery swirls on the ground to avoid knockbacks. (Supernova)
    • Lady Dacidion | fel
      • Kill web Kill Felsilk Wrap as soon as it appears on a player.
    • Lord Eilgar | shadow
      • Stack Everyone in the group must stack on each other so that they can be healed and target the boss. As the tank, pull the boss to the stack point asap.

Overview: At different stages of health, Hasabel will summon allies on the different platforms, requiring a portion of the raid to deal with them by accessing portals. Often in Mythic, guilds choose to use 3 tanks for this, 2 stay on the bottom and the other goes into the portals. This simplifies timers for the rest of the raid, but isn’t necessary.

  • Hasabel | main platform
    • One tank on boss, One on platforms Tank Swap before/after Portals One tank will need to travel to the platforms with the rest of the raid. If possible, swap before the portal to reset debuff stacks.
    • Tank Swap @2-3 Reality Tear: Taunt swap to reset debuff to reduce the raid damage from Bursting Darkness, which deals damage on debuff expiration based on stacks.
    • Run Away from Giant Purple Circle Run from Collapsing World before it explodes for fatal damage.
    • Interrupt Adds Imps, spiders, and stalkers spawn periodically. Interrupt whatever the small adds are casting, namely Howling ShadowsFiery Detonation, and Acidic Web.
    • Avoid wide green lanes Felstorm Barrage creates three wide green swathes that deal damage and knock back anyone inside them when they detonate.
  • Platforms
    • Interrupt Interrupt basically everything, especially Unstable Portal.
    • Avoid Colored Orbs Stay away from orbs near the back of the portal.
      • In Mythic, these orbs are needed for other platforms, though usually dps players take care of them.
    • Vulcanar | fire
      • Interrupt Flames of Xoroth
      • Avoid Orange Swirls Move out of any fiery swirls on the ground to avoid knockbacks. (Supernova)
      • Needs orbs from the fel platform to break his shields. If possible, move away from the orb-carriers to avoid damage from Caustic Detonation.
    • Lady Dacidion | fel
      • Keep Current Health Low The mini-boss deals damage (Poison Essence) based on your current health.
      • Kill web Kill Felsilk Wrap as soon as it appears on a player.
      • Needs the orb from the shadow platform to prevent her healing. If possible, move away from the orb-carriers so that you don’t get hit by Cloying Shadows .
    • Lord Eilgar | shadow
      • Stack Everyone in the group must stack on each other so that they can be healed and target the boss. As the tank, pull the boss to the stack point asap.
  • Adds spawn while summoners are alive.
  • Clear adds to left since you’ll have to clear that way anyway to get to Eonar.

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Eonar the Life-Binder

NormalHeroicMythicNotes

Overview: Protect Eonar by intercepting adds, which spawn in turns among multiple levels of lanes. Typically, one tank is responsible for the “top” (furthest from door) lane, and the other is responsible for “middle” (door) and “bottom” ( below the door). The encounter ends once you defeat enough baddies.

  • Take Advantage of Jumps Use the extra action button, Surge of Life, to travel between lanes or the golden jump pads at the edges of platforms for small jumps between platforms.
  • Demon Adds Little adds cannot be tanked, but still need to be slowed, crowd-controlled, and killed.
  • Robot Adds Pick up robot adds before they reach Eonar. The exception is Obfuscator, which cannot be tanked.
    • Quickly Pick up Huge Robot Interrupt Move to Destructors, as they will not move once they reach their destination. Interrupt Artillery Strike.
  • Run Green Circle out of Raid If targeted by Rain of Fel, move to the side, out of the way of your teammates.

Overview: Protect Eonar by intercepting adds, which spawn in turns among multiple levels of lanes. Typically, one tank is responsible for the “top” (furthest from door) lane, and the other is responsible for “middle” (door) and “bottom” ( below the door). The encounter ends once you defeat enough baddies.

  • Take Advantage of Jumps Use the extra action button, Surge of Life, to travel between lanes or the golden jump pads at the edges of platforms for small jumps between platforms.
  • Demon Adds Little adds cannot be tanked, but still need to be slowed, crowd-controlled, and killed.
  • Robot Adds Pick up robot adds before they reach Eonar. The exception is Obfuscator, which cannot be tanked.
    • Quickly Pick up Huge Robot Interrupt Move to Destructors, as they will not move once they reach their destination. Interrupt Artillery Strike.
    • Position Medium Robots Away Cleave Fel Powered Purifier cleaves (Fel Swipe) and removes crowd control effects (Purification). Pull them far enough from the other adds so that they clear your raid’s attempts to slow them down.
  • Run Green Circle out of Raid If targeted by Rain of Fel, move to the side, out of the way of your teammates.
  • Kite Beam away If targeted by Spear of Doom, run away from both adds (it buffs them) and players (it hurts them).

Overview: Protect Eonar by intercepting adds, which spawn in turns among multiple levels of lanes. Typically, one tank is responsible for the “top” (furthest from door) lane, and the other is responsible for “middle” (door) and “bottom” ( below the door). The encounter ends once you defeat enough baddies.

  • The major difference in mythic is that 4 players have to teleport up to the Paraxis to take care of some things up there. However, tanks won’t be the ones to do this, only the ones to die (like everyone else) should the strike team fail.
  • Take Advantage of Jumps Use the extra action button, Surge of Life, to travel between lanes or the golden jump pads at the edges of platforms for small jumps between platforms.
  • Demon Adds Little adds cannot be tanked, but still need to be slowed, crowd-controlled, and killed.
  • Robot Adds Pick up robot adds before they reach Eonar. The exception is Obfuscator, which cannot be tanked.
    • Quickly Pick up Huge Robot Interrupt Move to Destructors, as they will not move once they reach their destination. Interrupt Artillery Strike.
    • Position Medium Robots Away Cleave Fel Powered Purifier cleaves (Fel Swipe) and removes crowd control effects (Purification). Pull them far enough from the other adds so that they clear your raid’s attempts to slow them down.
  • Run Green Circle out of Raid If targeted by Rain of Fel, move to the side, out of the way of your teammates.
  • Kite Beam away If targeted by Spear of Doom, run away from both adds (it buffs them) and players (it hurts them).

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Imonar the Soulhunter

LFRNormal / HeroicMythicTrashNotes
Coming soon…

Overview: The boss alternates between two platforms connected by a bridge. During the transition, players must navigate a gauntlet of environmental dangers to reach the boss.

  • Tank Swap Each transition to a new platform brings a different taunt swap debuff
    • Increasing Physical Damage Shock Lance: Taunt swap to reset stacks of the debuff (around 4). Higher stacks trigger more damage on the raid, so keep them low.
    • Increasing Bleed Damage Sever: Swap when stacks reset (around 2). Deals a burst of physical damage plus stacking bleed damage.
    • Increasing Physical Damage Empowered Shock Lance: acts like the debuff in phase 1, but never expires. Alternate stacks to keep stacks low (around 2).
  • Shift from Mines Move boss away from mines. The flavor of mine varies between phases: green Pulse Grenades, red Shrapnel Blasts, or swirly red Empowered Shrapnel Blast.
  • Gauntlet Dangers Interrupt When the boss flies away, run along the bridge while avoiding any traps. The flavor of traps changes with phase. Once the raid reaches the boss, interrupt him.
    • As a hardy tank, you may be needed to run ahead of the group and trigger traps yourself. They tend to splash their effects, so be careful to only do so when you’re not near others. Having a cc-break is useful.

Overview: The boss alternates between two platforms connected by a bridge. During the transition, players must navigate a gauntlet of environmental dangers to reach the boss. In mythic, the boss switches platforms 4 times, making the bridge increasingly treacherous.

  • Tank Swap Each transition to a new platform brings a different taunt swap debuff
    • Increasing Physical Damage Shock Lance: Taunt swap to reset stacks of the debuff (around 4). Higher stacks trigger more damage on the raid, so keep them low.
    • Increasing Bleed Damage Sever: Swap when stacks reset (around 2). Deals a burst of physical damage plus stacking bleed damage.
    • Increasing Physical Damage Empowered Shock Lance: acts like the debuff in phase 1, but never expires. Alternate stacks to keep stacks low (around 2).
  • Shift from Mines Move boss away from mines. The flavor of mine varies between phases: green Pulse Grenades, red Shrapnel Blasts, or swirly red Empowered Shrapnel Blast.
  • Gauntlet Dangers Interrupt When the boss flies away, run along the bridge while avoiding any traps. The flavor of traps changes with phase. Once the raid reaches the boss, interrupt him.
    • As a hardy tank, you may be needed to run ahead of the group and trigger traps yourself. They tend to splash their effects, so be careful to only do so when you’re not near others. Having a cc-break is useful.
    • A popular strategy to handle the red trap transitions is to send a tank through them to pop everything on one side. If this is your job, save big cooldowns and prioritize legendaries and trinkets with on-use defensives.
  • Use warframe to get to the next boss, then take the Vindicaar to the Exhaust.

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Kin’garoth

Normal / HeroicMythicTrashNotes

Overview: Kin’garoth is an immobile boss that swaps between a tanked phase and a phase where he summons Fel Reavers. This fight requires a lot of movement and keeping track of your raid’s positioning.

  • Tank Swap @ 1 Physical Burst Cleave Forging Strike: Taunt swap after each cast to reset the debuff. This ability also deals damage to anyone standing near the current tank.
  • Soak Purple Orbs away from raid Diabolic Bomb: When not tanking, intercept any roaming purple orbs that are far from the rest of the raid.
  • Avoid Small Pillars Reverberating Strike leaves behind Detonation Charges that deal damage periodically to those standing near.
  • Run from Green Beam When the boss faces a new direction and begins to cast Ruiner, run out of the way.
  • Adds When paths to Fel Reavers open up, pick up any Fel Reavers that weren’t killed before activation.
    • Tank Swap @ 1 Tanks still need to swap for Forging Strike. Swap both the boss and the add so damage dealers on the add don’t have to worry about the cleave.
    • Intercept Green Missiles Stand in the green puddles to soak Annihilation missiles. Only one soaker per puddle.

Overview: Kin’garoth is an immobile boss that swaps between a tanked phase and a phase where he summons Fel Reavers. This fight requires a lot of movement and keeping track of your raid’s positioning.

  • Tank Swap @ 1 Physical Burst Cleave Forging Strike: Taunt swap after each cast to reset the debuff. This ability also deals damage to anyone standing near the current tank.
  • Soak Purple Orbs away from raid Diabolic Bomb: When not tanking, intercept any roaming purple orbs that are far from the rest of the raid.
    • In Mythic, after a Demolisher is killed, the Purple Orbs will be empowered, applying a short debuff to the entire raid that increases their damage taken by other orbs. This means that orbs cannot be popped in quick succession, and they will eventually overwhelm the raid.
  • Avoid Small Pillars Reverberating Strike leaves behind Detonation Charges that deal damage periodically to those standing near.
  • Run from Green Beam When the boss faces a new direction and begins to cast Ruiner, run out of the way.
  • Adds When paths to Fel Reavers open up, pick up any Fel Reavers that weren’t killed before activation.
    • Tank Swap @ 1 Tanks still need to swap for Forging Strike. Swap both the boss and the add so damage dealers on the add don’t have to worry about the cleave.
    • Intercept Green Missiles Stand in the green puddles to soak Annihilation missiles. Only one soaker per puddle.
  • Trash is basically the same as the adds you’ll see in the fight
    • Soak green circles
    • Purple circles are meteors but can’t be stacked, one for range, one for melee.
    • Red circles should run out.

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Varimathras

NormalHeroicMythicTrashNotes

Overview: This is a fast encounter with heavy healing requirements. Many mechanics deal shadow damage, which also applies a severe healing debuff, Misery.

  • Tanks Stack Tanks stand near each other to prevent triggering Alone in the Darkness.
  • Magic Damage Tank Swap Immediately After At 100 energy, the boss casts Shadow Strike. Taunt immediately since it will leave Misery. This taunt swap happens roughly every 10 seconds.

Overview: This is a fast encounter with heavy healing requirements. Many mechanics deal shadow damage, which also applies a severe healing debuff, Misery.

  • Tanks Stack Tanks stand near each other to prevent triggering Alone in the Darkness.
  • Cleave Magic Damage Tank Swap Immediately After At 100 energy, the boss casts Shadow Strike. Taunt immediately since it will leave Misery. This taunt swap happens roughly every 10 seconds.
    • The tanks should stand at a right angle to each other, staying within 8 yards but not close enough to get cleaved.

 

Overview: This is a fast encounter with heavy healing requirements. Many mechanics deal shadow damage, which also applies a severe healing debuff, Misery. In Mythic, this fight is often 3 tanked, with 2 tanks (ideally paladins or death knights) doing the normal tank stuff and 1 tank (a mobile class) handling Necrotic Embrace.

  • Tanks Stack Tanks stand near each other to prevent triggering Alone in the Darkness.
  • Cleave Magic Damage Tank Swap Immediately After At 100 energy, the boss casts Shadow Strike. Taunt immediately since it will leave Misery. This taunt swap happens roughly every 10 seconds.
    • The tanks should stand at a right angle to each other, staying within 8 yards but not close enough to get cleaved.
  • Necrotic Embrace Tanking
    • Escort the two players that get the debuff to a designated drop off area where they stand in such a way that the only person within 10 yards of them is the Necrotic tank.
    • When their debuffs drop, they should both land on the Necrotic tank. That tank should escort the players back to the group, then quickly run out of the group to drop Necrotic safely far away from everyone.
    • Moving away from everyone will spawn an add that needs to be killed by the raid very quickly.
  • Raid spreads out against the named fire demon.

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Coven of Shivarra

NormalHeroicMythicTrashNotes

Overview: This is a council-style fight with three bosses, though only two are active at a time. The third boss will be activating a random titan soul, which will trigger a different ability every 80 seconds.

  • Keep Bosses Apart Position the two active bosses far enough apart that they don’t turn pink and reduce damage taken (Shivan Pact). When the bosses swap during a phase transition, quickly pick up the new one and separate.
  • Cleave Tank Swap @2 Magical Burst Face the fire boss (Noura) away from the raid so that they don’t get hit by Fiery Strike. Swap when stacks get high (without letting the bosses stay near each other for too long).
  • Tank Swap @~4 Magical Burst When the frost boss (Diima) appears, she’ll apply Flashfreeze to her main target. Too many stacks and that tank will no longer be able to move at all.
    • When both the frost and fire bosses are out (last phase), prioritize swapping on the fire debuff as it’s the more dangerous of the two.
  • Change Targets Torment of the Titans summons untankable adds that need to be killed.
    • Focus Target Aman’thul: Focus the adds down so that they don’t get too many casts of Machinations of Aman’Thul.
    • Spread Out Golganneth: Spread out from other raid members to reduce damage from Fury of Golganneth.
    • Move from Fire Khaz’goroth: Move from the fire in the middle of the room, Flames of Khaz’goroth.
    • Avoid Marching Adds Norgannon: Run out of the way of marching adds. Crowd-control the marching adds to create gaps. Kill once they are no longer immune.

Overview: This is a council-style fight with three bosses, though only two are active at a time. The third boss will be activating a random titan soul, which will trigger a different ability every 80 seconds.

  • Keep Bosses Apart Position the two active bosses far enough apart that they don’t turn pink and reduce damage taken (Shivan Pact). When the bosses swap during a phase transition, quickly pick up the new one and separate.
  • Cleave Tank Swap @2 Magical Burst Face the fire boss (Noura) away from the raid so that they don’t get hit by Fiery Strike. Swap when stacks get high (without letting the bosses stay near each other for too long).
  • Tank Swap @~4 Magical Burst When the frost boss (Diima) appears, she’ll apply Flashfreeze to her main target. Too many stacks and that tank will no longer be able to move at all.
    • When both the frost and fire bosses are out (last phase), prioritize swapping on the fire debuff as it’s the more dangerous of the two.
  • Run to Safe Patch During Storm of Darkness, pull the bosses to different ice patches.
  • Run from Frost Orb While the frost boss’s Orb of Frost is active, move away from the epicenter to limit the snare.
  • Change Targets Torment of the Titans summons untankable adds that need to be killed.
    • Focus Target Aman’thul: Focus the adds down so that they don’t get too many casts of Machinations of Aman’Thul.
    • Spread Out Golganneth: Spread out from other raid members to reduce damage from Fury of Golganneth.
    • Move from Fire Khaz’goroth: Move from the fire in the middle of the room, Flames of Khaz’goroth.
    • Avoid Marching Adds Norgannon: Run out of the way of marching adds. Crowd-control the marching adds to create gaps. Kill once they are no longer immune.

Overview: This is a council-style fight with four bosses, though only two are active at a time. The inactive bosses will be activating a non-random titan soul, which will trigger a different ability every 80 seconds.

  • Keep Bosses Apart Position the two active bosses far enough apart that they don’t turn pink and reduce damage taken (Shivan Pact). When the bosses swap during a phase transition, quickly pick up the new one and separate.
    • You may wish to have a sturdy damage dealer tank the shadow and fel bosses, since neither of those do any damage to their current target. This can simplify the tank swap and keep the bosses attackable all the time.
  • Cleave Tank Swap @2 Magical Burst Face the fire boss (Noura) away from the raid so that they don’t get hit by Fiery Strike. Swap when stacks get high (without letting the bosses stay near each other for too long).
  • Tank Swap @~4 Magical Burst When the frost boss (Diima) appears, she’ll apply Flashfreeze to her main target. Too many stacks and that tank will no longer be able to move at all.
    • When both the frost and fire bosses are out (last phase), prioritize swapping on the fire debuff as it’s the more dangerous of the two.
  • Run to Safe Patch During Storm of Darkness, pull the bosses to different ice patches.
  • Run from Frost Orb While the frost boss’s Orb of Frost is active, move away from the epicenter to limit the snare.
  • Interrupt Touch of the Cosmos when the fel boss is active.
  • Change Targets Torment of the Titans summons untankable adds that need to be killed.
    • Focus Target Aman’thul: Focus the adds down so that they don’t get too many casts of Machinations of Aman’Thul.
    • Spread Out Golganneth: Spread out from other raid members to reduce damage from Fury of Golganneth.
    • Move from Fire Khaz’goroth: Move from the fire in the middle of the room, Flames of Khaz’goroth.
    • Avoid Marching Adds Norgannon: Run out of the way of marching adds. Crowd-control the marching adds to create gaps. Kill once they are no longer immune.
  • Raid spreads out against the named fire demon.

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Aggramar

NormalHeroicMythicTrashNotes

Overview: The boss alternates between an attackable mode, where he cleaves and performs combos, and an unattackable mode, where he summons adds.

  • Tanks Stack Tank Swap @~8 The boss’s melee attacks will also strike the nearest player, Taeshalach’s Reach. This also applies a debuff increasing physical damage taken, requiring a tank swap to reset stacks.
  • Taeshalach Technique: At 100 energy the boss will begin a sequence of attacks:
    • Cleave Physical Damage One tank uses physical damage reduction for Foe Breaker (the other tank needs to move behind the boss to avoid the cleave).
    • Tank Swap Stack with Raid The other tank needs to taunt and face the boss toward the raid for Flame Rend. This will knock everyone back.
    • Cleave Physical Damage Foe Breaker again, this time with the tank who didn’t take the first.
    • Tank Swap Stack with Raid Flame Rend again.
    • Run out of Red Circle Finally, after Searing Tempest run out of the ground effect to avoid disorientation.
  • Intermission: Tank Big Adds Separate Big Adds Pick up the big adds and tank them apart from the others due to Catalyzing Presence.
  • Avoid Fire Basically stay out of anything that looks like fiery death, like Wake of FlameFlare, or Meteor Swarm.

Overview: The boss alternates between an attackable mode, where he cleaves and performs combos, and an unattackable mode, where he summons adds.

  • Tanks Stack Tank Swap @~8 The boss’s melee attacks will also strike the nearest player, Taeshalach’s Reach. This also applies a debuff increasing physical damage taken, requiring a tank swap to reset stacks.
  • Taeshalach Technique: At 100 energy the boss will begin a sequence of attacks:
    • Cleave Physical Damage One tank uses physical damage reduction for Foe Breaker (the other tank needs to move behind the boss to avoid the cleave).
    • Tank Swap Stack with Raid The other tank needs to taunt and face the boss toward the raid for Flame Rend. This will knock everyone back.
    • Cleave Physical Damage Foe Breaker again, this time with the tank who didn’t take the first.
    • Tank Swap Stack with Raid Flame Rend again.
    • Run out of Red Circle Finally, after Searing Tempest run out of the ground effect to avoid disorientation.
  • Intermission: Tank Big Adds Separate Big Adds Pick up the big adds and tank them apart from the others due to Catalyzing Presence.
    • In heroic, the adds will need to hit the boss in a staggered fashion to permanently remove them from the fight.
  • Avoid Fire Basically stay out of anything that looks like fiery death, like Wake of FlameFlareMeteor Swarm, or Molten Remnants.

Overview: The boss alternates between an attackable mode, where he cleaves and performs combos, and an unattackable mode, where he summons adds. In Mythic, most guilds choose to use blood death knights and their powerful grips to manage the adds, which means 2 tanks for normal boss duties and 1 blood death knight on grip duty.

  • Tanks Stack Tank Swap @~8 The boss’s melee attacks will also strike the nearest player, Taeshalach’s Reach. This also applies a debuff increasing physical damage taken, requiring a tank swap to reset stacks.
  • Taeshalach Technique: At 100 energy the boss will begin a sequence of attacks. This sequence is random-ish, so the tanks will have to pay attention to what’s casting and point the boss in the appropriate direction. 
    • Cleave Physical Damage One tank uses physical damage reduction for Foe Breaker (the other tank needs to move behind the boss to avoid the cleave).
      • In phase 3, this ability will also stun the tank with Searing Binding. Once this happens, the rest of the raid needs to move away from the affected tank (20yds) and the tank needs to be dispelled.
    • Tank Swap Stack with Raid The other tank needs to taunt and face the boss toward the raid for Flame Rend. This will knock everyone back.
      • Flame Rend also applies a debuff that will require two soaking groups, so each tank should point the boss toward their designated group.
    • Cleave Physical Damage Foe Breaker again, this time with the tank who didn’t take the first.
    • Tank Swap Stack with Raid Flame Rend again.
    • Run out of Red Circle Finally, after Searing Tempest run out of the ground effect to avoid disorientation.
      • In phase 2, this ability will also have a gravity well effect, making it harder to run out in time.
  • Intermission: Tank Big Adds Separate Big Adds Pick up the big adds and tank them apart from the others due to Catalyzing Presence.
    • The adds will need to hit the boss in a staggered fashion to permanently remove them from the fight.
  • Avoid Fire Basically stay out of anything that looks like fiery death, like Wake of FlameFlareMeteor Swarm, or Molten Remnants.
  • Run out of the big circle before he finishes the cast.

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Argus the Unmaker

LFRNormal / HeroicMythicTrashNotes
Coming soon…

Overview: This is a fight of many phases, with different redeemed titans helping out in each phase. The final phase makes player death a resource, requiring death but only being able to sacrifice so many players.

Phase 1: Storm and Sky
  • Cleave Physical Burst Tank Swap @ ~2-3 Sweeping Scythe is a cleave that deals a large amount of physical damage and a debuff that increases its damage. Face the boss away from the raid.
  • Avoid Black Goo Stay out of the black goo, Death Fog.
  • Place Buff Orbs on Group If you get one of the buffs to drop the orbs (Strength of the Sea, Strength of the Sky), drop them in useful places so that your raid can run through them for buffs.
Phase 2: The Protector Redeemed
  • Cleave Physical Burst Tank Swap @ ~3 Continue to manage Sweeping Scythe
  • Stay in Center during Storm Stay in the eye of the storm during Golganneth’s Wrath.
    • Then Tank at a Wall Once the storm is finished, move the boss to the wall so that the rest of the raid has more room to deal with their mechanics.
  • Avatar Soaks Giant Orb Tank Swap If you are selected as the Avatar of Aggramar, the other tank needs to taunt, then locate the player targeted with the giant blue orb (Soulbomb) and stack on them to absorb their damage.
  • Avoid black lanes Edge of Obliteration begins as a spinning blade which eventually creates a blue-black lane of damage to avoid.
Phase 3: The Arcane Masters
  • Adds with Weapons Pick up any adds than gain weapons (those without weapons don’t need to be tanked). Adds can randomly lose or gain weapons throughout the fight, so be quick to pick them up.
  • Interrupt Save interupts for Cosmic Beacon (they will become temporarily immune to interrupts if anything else is interrupted).
  • Avoid black lanes Avoid blue-black lanes, Cosmic Ray.
Phase 4: The Gift of Life, The Forge of Loss
  • At the beginning of this phase, everyone dies.
  • When you enter the spirit realm, dodge the shadow fiend adds and make your way the the glowing green tree to come back to life.
  • Tank Swap on Death Physical Burst Deadly Scythe acts similar to before, but the debuff can only be removed on death. Tank swap once the tank dies.
    • Pick up Orbs When you die, you’re back in the spirit realm. Collect as many white orbs as you can, then return to the tree before the living tank needs you to swap.
  • Avoid Blue Swirls Move out of blue circles, Ember of Rage.
Coming soon…
Coming soon…

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