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- Demon Spikes now costs 20 pain, up from 5.
- Shear now generates 10 pain, up from 7.
- Felblade now generates 20 pain, up from 14.
- Throw Glaive cooldown reduced to 3 seconds, down from 4 seconds.
- Spirit Bomb now heals for 10% of damage while debuff is active, up from 5%.
- Demon Spikes now costs 5 pain, down from 10.
- Stamina from Demonic Wards (tanking passive) increased to 45%, up from 20% (most tanks got this buff).
- Pain generation reduced across the board.
- Metamorphosis generates 7 pain per second, down from 10.
- Shear generates 7 pain, down from 10.
- Felblade generates 14 pain, down from 20.
- General artifact tuning.
- Soul Cleave tooltip clarified to indicate damage scales with pain spent, as well as healing.
Legion Build 22018 — June 24, 2016
- Shear back down to generating 10 pain.
- Soul Cleave now costs between 30 and 60 energy, providing more damage and healing the more pain it consumes.
- Soul Fragment healing reduced by nearly 40%.
Legion Build – June 2, 2015
- Damage nerf to immolation aura
- Sigil of Misery is now baseline.
- Lots of talent shuffling
- New/changed talents
- Flame Crash: Infernal Strike creates a Sigil of Flame when you land.
- Gluttony: Consuming a Soul Fragment increases the damage of your next Soul Cleave by 10%, stacking up to 5 times.
- Spirit Bomb: Launch a nearby Soul Fragment at your target, dealing (75% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 5% of all damage you deal to enemies with Frailty.
- Soul Barrier: Shield yourself for 8 sec, absorbing damage. Consuming a Soul Fragment adds to the shield. Soul Barrier’s absorption cannot be reduced below (100 / 100 * Attack power * Percent health). Consumes all Soul Fragments within 20 yds.
Legion Build 21737 – May 19, 2015
- Demonic Spikes no longer reduces magic damage.
- Empower Wards now has a 20 second cooldown, down from 30 seconds.
- Demonic Wards now increases armor by 120%, down from 200%.
- Infernal Strike damage increased significantly.
- Leather Specialization added to match other tanking classes, increases stamina by 5% when wearing leather.
- Shear now generates 12 pain, up from 10.
- Throw Glaive now has a 4 sec cooldown (up from no cooldown), but has significantly increased damage.
- Darkness now reduces your chance to be hit by spells and melee attacks by 20%, down from 30%.
Legion Build 21691 – May 9, 2015
Legion Build 21570 — April 27, 2016
- Brand of the Hunt no longer increases damage dealt to the target by 10%. Cooldown changed to 1 min, down from 2 min.
- Razor Spikes no longer increases physical damage dealt while Demon Spikes is active.