This is the second in an MoP series on tank comparison. I’ve asked several tanks for improvements to this list, but it’s still possible that I’ve missed something. Please comment if I’ve forgotten or improperly evaluated something. Next I will cover passive bonuses and masteries.
My plans for this series are as follows:
- Active Mitigation
- Long Cooldowns
- Passive Bonuses and Masteries
- Strengths and Weaknesses in all of the above
In this post I compare defensive abilities for all tanks, which I define as situational skills with long cooldowns (greater than 30sec) that keep you alive through extreme damage. Raid utilities are included if they help keep the tank alive as well, though it should be noted that they cannot always be used this way. Also, passive cooldowns like Purgatory are included because they have internal cooldowns and can normally be depended on just like a traditional cooldown.
Please keep in mind that this is for knowledge purposes only. I do not attempt to make an analytical argument, and tank abilities should never be compared in a vacuum. They are designed with the whole kit in mind. For example, Brewmasters don’t have the sheer number of long cooldowns that other tanks have, but they make up for it with an abundance of active mitigation. To reiterate, this list is only composed of cooldown abilities; active mitigation was covered previously and passives will be covered next.
I’ve divided active mitigation abilities into the following classifications:
Damage Mitigation Method
- Avoidance (dodge, parry, etc)
- Physical Mitigation (non-random physical damage reduction)
- Magical Mitigation
- Healing
- Increase to Max Health
- Death Prevention
Cooldown Length
- Extremely long cooldown (greater than 3 min)
- Long cooldown (between 2 and 3 min)
- Medium cooldown (between 1 and 1:59)
- Short cooldown (less than 59 seconds)
Duration
- Long duration (20 seconds or longer)
- Medium duration (between 10 and 19 seconds)
- Short duration (less than 9 seconds)
- Inconsistant duration (usually based on charges)
Brewmaster Monk
- Fortifying Brew + Brewmaster Training:
Increase to Max Health (20%), Physical Mitigation (20% outright, 20% stagger), Magical Mitigation (20%),
Long cooldown,
Long duration- Glyph: Stoneskin: Adds a damage reduction to bleeds
- Glyph: Fortifying Brew: Increases physical and magical mitigation (25%), reduces Increase to Max Health (10%).
- Level 75 Talents
- Dampen Harm:
Physical Mitigation (50% for next three big attacks), Magical Mitigation (50% for next three big attacks),
Medium cooldown,
Inconsistant duration - Diffuse Magic:
Magical Mitigation (90%), Other: Magical DoT dispell,
Medium cooldown,
Short duration
- Dampen Harm:
- Zen Meditation:
Physical mitigation (90%), Magical mitigation (90%),
Long cooldown, Short duration (only reduces the damage of the next hit, as it will be immediately canceled), Raid cooldown - Level 90 Talents
- Invoke Xuen, the White Tiger:
Physical and Magical Mitigation for as long as Xuen stays alive. Most often cannot taunt bosses, Long cooldown, Inconsistant duration.
- Invoke Xuen, the White Tiger:
- Symbiosis: Survival Instincts:
Physical Mitigation (25%), Magical Mitigation (25%),
Long cooldown,
Short duration
Guardian Druid
- Barkskin:
Physical Mitigation (20%), Magical Mitigation (20%),
Medium cooldown,
Medium duration - Might of Ursoc:
Increase to Max Health (30%),
Long cooldown,
Long duration- Glyph: Might of Ursoc: Increases Max Health by 50%, but gives it an extremely long cooldown.
- Survival Instincts:
Physical Mitigation (50%), Magical Mitigation (50%),
Long cooldown,
Medium duration- Glyph: Survival Instincts: Changes to Medium cooldown, Short duration
- Level 30 Talents
- Renewal:
Healing,
Medium cooldown - Nature’s Swiftness + Healing Touch:
Healing,
Medium cooldown
- Renewal:
- Level 60 Talents
- Force of Nature:
Physical and Magical Mitigation for as long as Xuen stays alive. Most often cannot taunt bosses, Medium cooldown, Inconsistant duration.
- Force of Nature:
- Level 90 Talents
- Heart of the Wild:
Healing (Rejuvenation in form),
Extremely long cooldown,
Long duration - Nature’s Vigil:
Healing,
Long cooldown,
Long duration
- Heart of the Wild:
- Symbiosis:
- From Death Knight: Bone Shield:
Physical Mitigation (10%), Magical Mitigation (10%),
Medium cooldown,
Inconsistant duration - From Monk: Elusive Brew:
Avoidance (10%),
Medium cooldown,
Short duration - From Warrior: Spell Reflect:
Magical Mitigation (100%, though doesn’t reflect all spells),
Long cooldown,
Short duration, only 1 charge
- From Death Knight: Bone Shield:
Protection Warrior
- Last Stand:
Increase to Max Health,
Long cooldown,
Long duration - Shield Wall + Bastion of Defense:
Physical Mitigation (40%), Magical Mitigation (40%),
Long cooldown,
Medium duration- Glyph: Shield Wall: Increases physical and magical mitigation (60%), but gives it an extremely long cooldown.
- Demoralizing Shout:
Physical and Magical Mitigation (20%),
Medium cooldown,
Medium duration - Level 30 Talents
- Enraged Regeneration:
Healing,
Medium cooldown
- Enraged Regeneration:
- Level 75 Talents
- Mass Spell Reflection:
Magical Mitigation (100%, though doesn’t reflect all spells),
Medium cooldown,
Short duration, only 1 charge,
Raid cooldown
- Mass Spell Reflection:
- Rallying Cry:
Increase to Max Health (20%), Long cooldown, Medium duration, Raid cooldown - Symbiosis: Savage Defense:
Avoidance (45%),
Medium cooldown,
Short duration
Protection Paladin
- Divine Protection:
Magical Mitigation (40%), Medium cooldown, Medium duration- Glyph: Divine Protection: Increases Physical Mitigation (20%), reduces Magical Mitigation (20%)
- Guardian of Ancient Kings:
Physical Mitigation (50%), Magical Mitigation (50%), Long cooldown, Medium duration - Lay on Hands:
Healing, Extremely long cooldown - Ardent Defender:
Physical and Magical Mitigation (20%), Death Prevention, Healing, Long cooldown, Medium duration - Level 90 Talents
- Light’s Hammer:
Healing, Medium cooldown - Execution Sentence:
Healing, Medium cooldown
- Light’s Hammer:
- Avenging Wrath:
Healing (20% increase), Long cooldown, Long duration - Devotion Aura:
Magical Mitigation (20%), Long cooldown, Short duration, Raid cooldown - Symbiosis: Barkskin:
Physical and Magical Mitigation (10%), Medium cooldown, Short duration
Blood Death Knight
- Anti-Magic Shell:
Magical Mitigation (75%), Short cooldown, Short duration- Glyph: Anti-Magic Shell: Increases Magic Mitigation to 100%.
- Bone Shield:
Physical and Magical Mitigation, Medium cooldown, Inconsistant duration (6 charges) - Icebound Fortitude + Sanguine Fortitude:
Physical and Magical Mitigation, Long cooldown, Medium duration- Glyph: Icebound Fortitude: Medium cooldown, Short duration
- Vampiric Blood:
Increase to Max Health (15%), Healing (25% increase), Medium cooldown, Medium duration- Glyph: Vampiric Blood: No increase to max health, Healing (40% increase)
- Will of the Necropolis:
Physical and Magical Mitigation, Healing, Short cooldown, Passive - Dancing Rune Weapon:
Avoidance (20%), Medium cooldown, Medium duration - Level 30 Talents
- Purgatory:
Death Prevention, Long cooldown, Passive - Lichborne:
Healing, Medium cooldown, Medium duration - Anti-Magic Zone:
Magical Mitigation, Medium cooldown, Medium duration, Raid cooldown
- Purgatory:
- Level 60 Talents
- Death Pact:
Healing, Medium cooldown
- Death Pact:
- Army of the Dead:
Physical and Magical Mitigation, Extremely Long Cooldown, Short duration - Symbiosis: Might of Ursoc:
Increase to Max Health (15%), Long cooldown, Long duration
Comparison
These comparisons only take into account the above cooldowns. Big cooldowns are somewhat difficult to compare, especially monk and DK abilities, so this table is highly subjective.
✔ = Strong, always have access
~ = Weak, sometimes have access
✖ = None, never have access
Brewmaster | Guardian | Warrior | Paladin | Death Knight | |
Avoidance | ✖ | ~ | ~ | ✖ | ✔ |
50% Damage Reduction | ✔ | ✔ | ✔ | ✔ | ✔ |
Medium Damage Reduction on Medium CD | ~ | ✔ | ✔ | ✔ | ✔ |
Significant Magic-Only Mitigation | ✔ | ✖ | ~ | ~ | ✔ |
Healing | ✖ | ✔ | ~ | ✔ | ~ |
Increase to Max Health | ✔ | ✔ | ✔ | ✖ | ✔ |
Death Prevention | ✖ | ✖ | ✖ | ✔ | ✔ |