Just like before
, but with more Pain!
Big changes from the December build:
- Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
- Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
- Most Vengeance talents are up! But I’m not going to cover them in this blog post.
Continue reading “More Wild Guesses about Vengeance Active Mitigation”
Vengeance is far from presenting a cohesive theme. They don’t have a clear resource system (Pain? Fury?). The names of spells keep changing. It’s not even playable on the alpha yet. But that doesn’t stop me from making big guesses on stuff that was datamined. (All data from Wowhead)
Continue reading “Making Wild Guesses about Vengeance Active Mitigation”
With the simplified versions of tanking specializations that we had the privilege to preview a few weeks ago, we now can compare each class and analyze the patterns that emerge. For this round, I’m focusing on the resources and utility of active mitigation abilities, primarily from the information provided by Blizzard and excluding talents and artifact bonuses.
Continue reading “Tank Comparison: Patterns Emerging from the Legion Previews”
Just a few things, since the real meat of tank changes will be revealed in the upcoming class blogs.
Continue reading “Blizzcon Roundup for Brewmasters and Vengeance Demon Hunters”
On episode 29 of TankCast, Arielle and I discussed our Blizzcon predictions. I’m always too conservative when it comes to predictions because Blizzard always surprises me, but I still try.
If you wish to hear our conversation on this topic, tune in to episode 29 of TankCast. This post includes what we talked about with a few more specifics added on my part.
Continue reading “Blizzcon 2015 Predictions”
Some minor clarifications on the initial demon hunter announcement.
Perhaps contrary to the official page, Demon Hunters will only be able to wield a brand new weapon type unique to the class: Glaives. They may be given access to other weapon types after the expansion, but during Legion the only weapon we need to worry about will be our artifact glaive. Hopefully the artifact glaive will have many different visual options since our transmog will be limited. There will probably be two glaive artifacts: one for each spec.
Continue reading “Demon Hunter News from Gamescom 2015 Interviews”
One of my greatest blogging regrets is not completely cataloging every strange and ridiculous phase monks went through before they were released with Mists of Pandaria. Monks initially didn’t auto attack? Shuffle was a channeled spell? Roll cost 40 energy? Classes change completely from their initial announcement and I want to archive the changes for demon hunters.
Continue reading “First Glimpse of the Demon Hunter”