Feral Macros

Macros are necessary for simplifying many aspects of the game, so even though they make for very boring blog posts, I’ll suck it up and write one like a good bear. I use macros for condensing multiple similar spells into one button and for removing the less-interesting decisions from my to-do list. I don’t approve of complex cast sequence macros for ferals because they can easily mess up and they can never replace your own brain power. They’re both lazy and inefficient, and never even work well with bears or cats.

Also, never, EVER macro all of your cooldowns together. Each cooldown has a use, and blowing multiple or even all of your cooldowns at once, without thought, is a bad habit to get into.

With that in mind, here are the macros I do use, for both bear and cat.

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How to Make Tanking More Interactive

The Problem with Passive Tanks

One of the questions I saw popping up a few times in the Ask a Dev: Tanking thread concerned the lack of active defenses for tanks. That is, tanks rely on passive stats like dodge, parry, block/Savage Defense, and base damage reduction to survive. Death Knights, with Death Strike, Blood Shield, and a handful of minor cooldowns actually have a healthy amount of active control over their defenses, so this question doesn’t apply to them as much as it does Druids, Warriors, and Paladins.

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What Everyone Else Should Know about Bears

Bears are pretty special. They’re so different than the shield tanks that it’s hard to understand just how special. Here’s my list of things other people should know about bears so that they will know how to use them well or help their raid’s bears improve. This list gets more and more detailed and complicated the further you read, so if you feel like you understand “enough”, you don’t need to read the whole thing.

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