As the game grows older, we see fewer and fewer maintenance buffs. That is, buffs that are expected to be active most of the time. In the case of the maintenance buffs that have disappeared over the years, most of them added little gameplay by themselves. Shuffle doesn’t meet the strictest definition of the term, since it plays into our resource management, but it is something vital that any brewmaster should be able to, and will be expected to, keep active almost all the time.
Right now, Shuffle / Blackout Kick is the default thing to spend chi on. It’s our most important active mitigation tool, and it’s our easiest to maintain. You will start a fight with activating Shuffle, spend most of the fight Blackout Kicking, and end the fight with a 2 minute duration. Could shuffle management be more interesting on it’s own? Does it need to be more interesting?