Four (and more) orcs that must die. And their treasure.
Continue reading “Heroic Tanking SoO: Dark Shaman, Nazgrim, Malkorok, and Spoils”
Mastering tanks, one boss at a time.
Four (and more) orcs that must die. And their treasure.
Continue reading “Heroic Tanking SoO: Dark Shaman, Nazgrim, Malkorok, and Spoils”
1. We’ve got some really good looking utility talents coming our way that will be awesome for tanks and actually provide a unique flavor that warriors don’t have. MoP is looking like the first expansion where bears are more than warrior clones and are turning into true guardians of nature.
(That aren’t related to balance or mechanics.)
1. I get to see my transmog. Transmog is the coolest thing to happen to WoW in years, and it’s a bit disappointing to spend all this time making a set for my druid only to hide it under a furry coat.
Last night I had trouble sleeping because I thought of a talent I would really love to see in Mists of Pandaria and I got all excited.
Grants the druid the passive benefits of bear form even while out of bear form. While casting, the druid has immunity to spell pushback and takes less damage equal to his dodge chance for X seconds. Y minute cooldown.
So basically bears would have bear-level armor, damage reduction, and uncritability even in caster form (or cat form, or travel form). The “takes less damage equal to his dodge chance” part is the same as a Deathknight’s Army of the Dead ability, where it’s only there to compensate for the lack of avoidance while casting.
At the moment, we don’t have very much concrete information. There is a lot we have to assume by looking at other classes (namely, warriors) and piecing together the little hints Blizzard has dropped us. Keep in mind that the current MoP talent calculators are pre-alpha, and the information will change significantly by launch.
Now that that’s out of the way, let’s take a look at how active mitigation for Guardian druids looks at the moment.
Continue reading “How Active Mitigation Might Work for Bears”
I’m going to assume everyone is caught up with all of the recent Blizzcon news. If not, read up on it at MMO-Champion.
The biggest event for us bear druids was the separation of the traditional feral spec. Melee dps druids will continue to be called “feral combat,” and tanking druids will become “guardian”. I will miss referring to myself as feral, but guardian has a nice ring to it.
I spent my first four years in this game as a tauren. Then the world was shattered and I turned to the blue side. While I’m happy to remain with the Alliance for now, there are some things I miss about the Horde.
Hawkstriders. I love the way they bobble and caw. Luckily, I got the Swift White Hawkstrider on my Alliance character, and that helps ease the sadness from lack of chocobos.
Continue reading “What I Miss About the Horde (and what I’m glad to be without)”
So far my procrastination has served me well. Instead of posting my thoughts on Tier 13 bonuses immediately after they were released, now I can have a post dedicated to the updated Tier 13 bonuses.
I’ve wanted to do this for a while, but for some reason it has taken forever. Honestly, I think bears are in a pretty good place right now. There’s room for improvement, but with the massive tank changes that were supposed to come in 4.3 (why do you make me sad, Blizz!), it didn’t seem necessary. I never even posted in the official thread! But they are interesting questions with interesting answers.
What type of content/type do you focus on?
Hardmode 10s PvE
What are your biggest quality-of-life issues?
I don’t like that Demoralizing Roar and Faerie Fire (Feral) are on the spell hit table. It’s unreasonable for bears to attain the 17% hit required to guarantee those spells will hit. This is a relic of vanilla WoW that has stayed far longer than necessary.
We haven’t downed him yet, as we’re still trying to figure out the OMGWHATISGOINGON that is phase 4. But I’ve learned some things and drawn some pictures that might aid others.
In most cases, it’s not worth going into cat form when you’re not tanking. You lose your vengeance, the DoT does more damage, and all you can do is mangle-spam.