Tomb of Sargeras Tanking Guide

In this guide, you’ll find simple tanking strategies for the Tomb of Sargeras raid in Legion. It covers LFR, normal, heroic, and mythic (though some versions are still being iterated on).

If you’re looking for more specific guidelines, don’t forget to check out the Notes tabs!

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Goroth

LFRNormalHeroicMythicNotes
Coming soon…
  • Tank Swap Run away from raid and spikes Fire Damage When hit with Burning Armor, taunt swap and run to a place where the circle around you doesn’t include people or spikes, to confine the effect of Melted Armor.
  • Position Boss Away From Spikes Tank Goroth away from any spikes. He’ll destroy any that touch his hitbox.
  • Avoid Line of Sight During AoE Hide behind spikes during Infernal Burning.
  • Tank Swap Run away from raid and spikes Fire Damage When hit with Burning Armor, taunt swap and run to a place where the circle around you doesn’t include people or spikes, to confine the effect of Melted Armor.
  • Position Boss Away From Spikes Tank Goroth away from any spikes. He’ll destroy any that touch his hitbox.
  • Avoid Line of Sight During AoE Hide behind spikes during Infernal Burning. The circle is much bigger in heroic.
  • Move out of Green Fire If fire appears or will appear in your quadrant for Fel Eruption, move the boss out.
Coming soon…

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Demonic Inquisition

LFRNormalHeroicMythicNotes
Coming soon…
  • Tank Swap at High Torment When your Torment is high, taunt swap and clear it with your extra action button, Confess. This teleports you to a different room.
  • Add Step on Orbs Inside the Confession Room, step on purple orbs, Remnant of Hope, to clear Torment. Once you and the rest of your team in the room has 0, use your extra action button to leave.
    • Avoid Green Swirls Stay out of the green swirls on the ground, which deal damage.
  • Stack Bosses Tank Atrigan on top of Belac (not tanked).
  • Run from Spinning Boss Separate from Fiery Boss Kite Atrigan away from the raid during Bone Saw. Pull Atrigran away from Belac during Fel Squall. Attack the casting boss as little as possible to keep Torment low.
  • Cleave Face Atrigan away from the raid for Scythe Sweep.
  • Tank Swap at High Torment When your Torment is high, taunt swap and clear it with your extra action button, Confess. This teleports you to a different room.
  • Add Step on Orbs Inside the Confession Room, step on purple orbs, Remnant of Hope, to clear Torment. Once you and the rest of your team in the room has 0, use your extra action button to leave.
    • Avoid Green Swirls Stay out of the green swirls on the ground, which deal damage.
  • Stack Bosses Tank Atrigan on top of Belac (not tanked).
  • Run from Spinning Boss Separate from Fiery Boss Kite Atrigan away from the raid during Bone Saw. Pull Atrigran away from Belac during Fel Squall. Attack the casting boss as little as possible to keep Torment low.
  • Cleave Face Atrigan away from the raid for Scythe Sweep.
  • Step Out of Cleave If targeted by Calcified Quills, it will hopefully be pointed away from the raid anyway. Side step out of the way or else you’ll get knocked in the air.
Coming soon…

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Harjartan

LFRNormal / HeroicMythicNotes
Coming soon…
  • Tank Swap ~5 Avoidance Physical DoT Taunt swap when stacks of Jagged Abrasion fall off. They are applied with melee swings, so avoidance will reduce the rate of application. The debuff itself deals heavy bleed damage.
  • Meteor Effect The raid and tank will need to stack to help soak Unchecked Rage.
  • Tank Adds When not tanking the boss, pick up murloc adds.
Coming soon…
  • Wowhead/Fatboss Guide
  • Damage profile
    • 30%-40% damage comes from Physical DoT
    • 40% damage comes from melee
  • Vengeance
    • Talents: Demonic Infusion (for high Demon Spikes uptime to reduce rate of application of debuff), Sigil of Chains (add management), Spirit Bomb (easy add pickup and damage)

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Mistress Sass’zine

LFRNormalHeroicMythicNotes
Coming soon…
Phase 1: Ten Thousand Fangs
  • Magical DoT Avoid Physical Damage Tank Swap Taunt swap immediately after application of Burden of Pain to reduce damage spread to the raid. Deals ticking shadow damage and replicates all physical damage dealt to the target to the raid as well, so avoid all physical damage.
  • Eel Adds Drop Pools in Useful Places Pick up Abyss Stalkers, whose melee attacks deal shadow damage. When they die, they drop pools of Concealing Murk, which are needed to avoid tornadoes later but reduce hit chance if you stand in them.
  • Run Through Tornado Gaps Run through the gaps in the wall of Slicing Tornado. Gaps are created when tornados go through Concealing Murk.
  • Avoid Jellyfish Move out of Jellyfish circles, Thundering Shock,otherwise they’ll stun you for a long time.
Phase 2: Terrors of the Deep
  • Continue to manage:
    • Magical DoT Avoid Physical Damage Tank Swap Burden of Pain
    • Eel Adds Drop Pools in Useful Places Abyss Stalkers
  • Don’t get eaten Devouring Maw pulls everyone toward one side of the room. Don’t get eaten by it.
  • Avoid Blue Projection Run out of the blue ground effect, Crashing Wave.
Phase 3: Vast Oceans of Wrath
Phase 1: Ten Thousand Fangs
  • Magical DoT Avoid Physical Damage Tank Swap Taunt swap immediately after application of Burden of Pain to reduce damage spread to the raid. Deals ticking shadow damage and replicates all physical damage dealt to the target to the raid as well, so avoid all physical damage.
  • Eel Adds Drop Pools in Useful Places Pick up Abyss Stalkers, whose melee attacks deal shadow damage. When they die, they drop pools of Concealing Murk, which are needed to avoid tornadoes later but reduce hit chance if you stand in them.
    • Interrupt Interrupt Dark Depths to keep the eels from leaping to other areas, risking bad pool placement and raid damage.
  • Run Through Tornado Gaps Run through the gaps in the wall of Slicing Tornado. Gaps are created when tornados go through Concealing Murk.
  • Avoid Jellyfish Move out of Jellyfish circles, Thundering Shock,otherwise they’ll stun you for a long time.
Phase 2: Terrors of the Deep
  • Continue to manage:
    • Magical DoT Avoid Physical Damage Tank Swap Burden of Pain
    • Eel Adds Drop Pools in Useful Places Abyss Stalkers
  • Don’t get eaten Devouring Maw pulls everyone toward one side of the room. Don’t get eaten by it.
  • Avoid Blue Projection Run out of the blue ground effect, Crashing Wave.
Phase 3: Vast Oceans of Wrath
Coming soon…
  • Wowhead/Fatboss Guide
  • Damage profile:
    • 45% damage from melee
    • 30% damage from Burden of Pain (shadow DoT)
    • 15% damage from shadow melee
  • Vengeance:
    • Talents: Sigil of Chains (add management), Spirit Bomb (add pickup)

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Sisters of the Moon

LFRNormal / HeroicMythicTrashNotes
Coming soon…
Phase 1: The Huntress
  • Clear Debuff if it gets too high Floor phases like the moon, one side shadow and one side arcane. Occasionally you’ll need to swap sides like if your Umbra Suffusion or Lunar Suffusion  debuffs gets too high.
  • Tank Stack Physical Damage Tank Swap Clear Debuff on other Side Tanks stack with one other person, then swap after Moon Glaive. The effected tank should swap to the other side of the moon to clear Discorporate.
  • Avoid Glaive Watch out for the arrow pointing from the boss that indicates where the purple spinning Twilight Glaive goes.
  • Avoid Volley Move out of the circle of falling arrows, Twilight Volley.
Phase 2: Bow of the Night
Phase 3: Wrath of Elune
Coming soon…
Coming soon…

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Desolate Host

LFRNormalHeroicMythicNotes
Coming soon…
Phase 1
  • There are two realms, living and spirit. The raid will roughly split in half between them, one tank in each. Click on one of the braziers around the room to switch.
  • Avoid Purple Triangle Don’t stand between the boss and the person with the purple sphere Tormented Cries. If you get targeted, try to point it away from other players.
  • Living Realm:
    • Adds Pick up Reanimated Templars and Ghastly Bonewardens.
    • Bonecage Armor reduces damage dealt to the add, must be dispelled by being near Shattering Scream in the spirit realm. This means that players that get 5 stacks of Shattering Scream in the spirit realm should be standing in the same place as the mobs are tanked in the living realm.
    • Avoid Red Ruptures Templars cast Rupturing Slam that creates four ruptures that travel out from the caster.
  • Spirit Realm:
    • Adds Pick up Soul Queen Dejahna and other adds that you can.
      • Shadow Damage The miniboss spams Crush Mind, which deals shadow damage.
    • Shadow Damage Wailing Souls deals shadow damage to everyone in the spirit realm.
Phase 2
  • At 30% the boss will be attackable in both realms.
  • Tank Swap Meteor Effect Before Sundering Doom, the living realm should stack around the boss. Once it finishes, the spirit realm tank should taunt. Repeat but with the shadow realm for Doomed Sundering.
Phase 1
  • There are two realms, living and spirit. The raid will roughly split in half between them, one tank in each. Click on one of the braziers around the room to switch.
  • Because of Dissonance, each group will have to stay mostly confined to their sides of the room.
  • Avoid Purple Triangle Don’t stand between the boss and the person with the purple sphere Tormented Cries. If you get targeted, try to point it away from other players.
  • Living Realm:
    • Adds Pick up Reanimated Templars and Ghastly Bonewardens.
    • Bonecage Armor reduces damage dealt to the add, must be dispelled by being near Shattering Scream in the spirit realm. This means that players that get 5 stacks of Shattering Scream in the spirit realm should be standing in the same place as the mobs are tanked in the living realm.
    • Avoid Red Ruptures Templars cast Rupturing Slam that creates four ruptures that travel out from the caster.
  • Spirit Realm:
    • Adds Pick up Soul Queen Dejahna and other adds that you can.
      • Shadow Damage The miniboss spams Crush Mind, which deals shadow damage.
    • Shadow Damage Wailing Souls deals shadow damage to everyone in the spirit realm.
Phase 2
  • At 30% the boss will be attackable in both realms.
  • Tank Swap Meteor Effect Before Sundering Doom, the living realm should stack around the boss. Once it finishes, the spirit realm tank should taunt. Repeat but with the shadow realm for Doomed Sundering.
Coming soon…
  • Wowhead/Fatboss Guide
  • Damage profile in spirit realm
    • 50% shadow damage
    • 30% melee (from p2)
  • Damage profile in living realm
    • 50% melee
    • 40% bone shards
  • Vengeance
    • In spirit realm:
      • Legendaries: Cloak of Fel Flames

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Maiden of Vigilance

LFRNormal / HeroicMythicTrashNotes
Coming soon…
  • Avoid Opposites Half the raid is infused with holy, half with fel. Organize in like-color groups on either side of the boss.
  • Tank Swap Taunt before the Hammer of your infusion, Hammer of Creation or Hammer of Obliteration to soak it with your infusion team.
  • Jump in the Pit Jump into the pit about 1 second before Unstable Soul expires. This debuff appears when you get hit by the opposite infusion.
  • Pick up Matching Orbs During Wrath of the Creators, pick up orbs that match your infusion to increase damage and healing. Avoid orbs that do not match.
Coming soon…
  • To get down the gauntlet of orbs, pick one color and only run through that color.
  • Face the big trash mobs toward the raid. They have a Hammer ability just like the boss that needs to be split (but without requiring matched colors).
  • Wowhead/Fatboss Guide
  • Damage profile:
    • 60% physical melee
    • 15% fel or holy DoT
      • DoT ticks for about 200k every 3s
    • 10% fel or holy sustained (pulse from orb soaking phase)
    • 10% fel or holy burst (hammers)
      • hammers hit for 600k – 2m, depending on how many people soak it

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Avatar of Sargeras

LFRNormalHeroicMythicNotes
Coming soon…
Phase 1 – A Slumber Disturbed
  • Add Tank Maiden On Beam Position the Maiden of Valor to intercept the Corrupted Matrix and prevent the Fallen Avatar from gaining energy.
  • Tank Swap at 2 Physical Damage Taunt swap around when stacks of Desolate fall off. The Maiden tank might have to move closer to the boss to facilitate a quick swap.
  • Run Away Run away from the Fallen Avatar while he casts Rupture Realities. Distance decreases the damage. Then return quickly to melee range to tank him afterwards.
  • Avoid Purple Blades Shadowy Blades spawn from the boss, targeting a random player and hitting anyone in their path.
  • Physical Damage Both Maiden and the boss deal exceptionally high melee damage.
Phase 2 – An Avatar Awakened
  • Position on edges Run Away Tank the boss on the edges of the platform so that he destroys less when he casts Rupture Realities. Continue to run away when he casts it.
  • Tank Swap at 2 Physical Damage Continue to swap for Desolate.
Phase 1 – A Slumber Disturbed
  • Add Tank Maiden On Beam Position the Maiden of Valor to intercept the Corrupted Matrix and prevent the Fallen Avatar from gaining energy.
  • Tank Swap at 2 Physical Damage Taunt swap around when stacks of Desolate fall off. The Maiden tank might have to move closer to the boss to facilitate a quick swap.
  • Run Away Run away from the Fallen Avatar while he casts Rupture Realities. Distance decreases the damage. Then return quickly to melee range to tank him afterwards.
  • Avoid Purple Blades Shadowy Blades spawn from the boss, targeting a random player and hitting anyone in their path.
  • Physical Damage Both Maiden and the boss deal exceptionally high melee damage.
Phase 2 – An Avatar Awakened
  • Position on edges Run Away Tank the boss on the edges of the platform so that he destroys less when he casts Rupture Realities. Continue to run away when he casts it.
  • Tank Swap at 2 Physical Damage Continue to swap for Desolate.
  • Avoid Purple Tornadoes Quickly run from the path of Black Winds .
Coming soon…
  • Wowhead/Fatboss Guide
  • Damage profile:
    • 75% physical melee
    • 15% desolate (physical)
      • min 800k, max 3.8m
  • Vengeance
    • Abyssal Strike (to quickly move maiden, escape rupture realities), Demonic Infusion (these guys really hit hard)
    • Thinking about trying: Feed the Demon (higher uptime on Demon Spikes might be more useful than Painbringer), Fel Devastation (to compensate for bad luck, moving healers)

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Kil’Jaeden

LFRNormalHeroicMythicTrashNotes
Coming soon…
Phase 1 : The Betrayer
  • Physical Damage Tank Swap After Boss Buff Falls When the boss gains the Felclaws buff, use physical damage reduction abilities, then taunt swap immediately after Kil’Jaeden drops his buff.
  • Physical Damage Intercept Big Meteor When Kil’jaeden casts Armageddon , whoever is not tanking should stand in the biggest orange circle, Armageddon Hail.
    • If you have stacks of Felclaws, this will hurt a lot. You might even want to get a damage dealer with a physical immunity to soak it instead.
  • Stand Where You Won’t Get Knocked Off During Rupturing Singularity, stand close to but not directly under the big purple orb, with your back to one of the corners of the room, so that it will not knock you off the platform.
Intermission 1: Eternal Flame
  • Soak in a Line When someone is targeted with Focused Dreadflame (marked with an arrow), stand in a line between the target and the boss to split the damage.
  • Continue to manage:
Phase 2: Reflected Souls
Intermission 2: Deceiver’s Veil
  • Adds The area will be covered in darkness, limiting you and your allies ability to attack and heal to 8 yards. Stand near Illidan to gain Illidan’s Sightless Gaze, then find and kill the adds.
Phase 3: Darkness of A Thousand Souls
Phase 1 : The Betrayer
  • Physical Damage Tank Swap After Boss Buff Falls Cleave When the boss gains the Felclaws buff, use physical damage reduction abilities, then taunt swap immediately after Kil’Jaeden drops his buff. Also face the boss away from the raid.
  • Physical Damage Intercept Big Meteor When Kil’jaeden casts Armageddon , whoever is not tanking should stand in the biggest orange circle, Armageddon Hail.
    • If you have stacks of Felclaws, this will hurt a lot. You might even want to get a damage dealer with a physical immunity to soak it instead.
  • Stand Where You Won’t Get Knocked Off During Rupturing Singularity, stand close to but not directly under the big purple orb, with your back to one of the corners of the room, so that it will not knock you off the platform.
Intermission 1: Eternal Flame
  • Soak in a Line When someone is targeted with Focused Dreadflame (marked with an arrow), stand in a loosely spaced line between the target and the boss to split the damage.
  • Continue to manage:
Phase 2: Reflected Souls
Intermission 2: Deceiver’s Veil
  • Adds The area will be covered in darkness, limiting you and your allies ability to attack and heal to 8 yards. Stand near Illidan to gain Illidan’s Sightless Gaze, then find and kill the adds.
Phase 3: Darkness of A Thousand Souls
  • Stand In Purple Stand in the purple rift when the boss casts Darkness of a Thousand Souls.
  • Avoid Obelisk Pull the boss away from Demonic Obelisk, and avoid the lines of damage that come out from it.
  • Don’t touch the orb Stay away from the giant circle later occupied by a Flaming Orb. (The giant circle looks like Armageddon, but it is not!)
  • Continue to manage:
Coming soon…
  • Interrupt, crowd-control, or death grip the casters. They deal a whole lot of tank damage if their casts go off at the same time.
  • Wowhead/Fatboss guide
  • Damage profile
    • 30% melee
      • heroic avg melee hit: 3m (note that Felclaws increases melee damage)
    • Armageddon Hail
      • heroic avg: 6-8m (Felclaws also increases this damage)
  • Vengeance
    • Legendaries:  Archimonde’s Hatred Reborn, Kirel Narak, or Prydaz
    • Felclaws
      • Demon Spikes whole duration
      • Alternate cooldowns (Fiery Brand, Meta)
      • Keep Painbringer up
    • Talents
      • Abyssal Strike (moving for Armageddon), Fracture (for high Painbringer uptime during Felclaws), Demonic Infusion (high demon spikes availability for Felclaws and Armageddon)
      • maybe try: Fel Devastation for Felclaws cooldowns
  • Brewmaster
    • Legendaries: Gai Plin’s & Archimonde’s Hatred Reborn
    • My Talents
      • Light Brewing (save up all 4 charges for Fel Claws), Leg Sweep or Ring of Peace to control adds in intermission 2, Dampen Harm for Fel Claws, High Tolerance
    • Fel Claws
      • Alternate Dampen Harm and Archimonde’s Hatred Reborn (if you have it)
      • Can be handled with only Ironskin and Purifying if necessary, it’s just a little rough. Purify might get around 400%.
    • Transcendence works for the knockback as long as you keep it placed close and use it very quickly.
  • Guardian (my cotank)
    • Talents he used: Bristling Fur, Guttural Roars, Feral Affinity, Mighty Bash, Soul of the Forest, Guardian of Elune, Rend and Tear
    • Use Skull Bash for knockback.
  • General Fel Claws notes
    • Fel Claws debuff seems to fall off before almost every Armageddon for the second tank, i.e. the one that doesn’t pull the boss. Could try to plan your tank order by who can most easily manage Armageddon with stacks of Fel Claws (bears, monks).
    • A single tank will always get 5 stacks during the boss buff, but don’t taunt swap until the buff falls off because he will apply a new buff to a fresh tank.
    • Not avoidable.
    • In phase 3 Fel Claws will occasionally sync up with the knockback, be very careful that you’re standing in a good spot and that you won’t collide with anyone while being knocked back. Also, healers will be knocked back so be prepared for fewer heals.

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