Active Mitigation / Rotation

Active Mitigation

Defensive abilities that consume resources.

BaselineTalentsArtifact Traits
Demon Spikes

Keep active when physical damage reduction is needed. A good rule of thumb is to use a charge when you’re at max (2), and save a charge to counter an enemy’s special attack or to react to unstable health. Only reduces physical damage.

Soul Cleave

Use when you have the Pain and need a heal. If you’re not in immediate danger, wait until you have a full 60+ Pain for the best effect. However, if you’re a low health, a small immediate heal is more helpful than a large delayed heal.

Pain Management

As most of your survival is reactive healing, you should aways aim to keep a decent pool of pain available so that you can quickly recover health. If you’re not facing any immediate danger, use that time to save up around 60 to 80 pain. If you have high pain but don’t need healing, use it on Demon Spikes maintenance, Soul Cleave for the damage, or choose a number of talents to spend it.

Soul Fragments

Primarily generated through Shear, these purple orbs spawn far away and are consumed with Soul Cleave. On consumption they provide a small amount of healing. For the biggest heal, build up a full stack of 5 to further boost your Soul Cleave. However, keep in mind that generating Soul Fragments is a lower priority than other resources and mitigation.


Generates Soul Fragments. Use if you have a lot of pain but don’t need a heal from Soul Cleave.

Spirit Bomb

Use when you have a spare Soul Fragment in AoE situations for healing that scales with the AoE damage you deal.

Soul Barrier

Use to protect against future damage with an absorption shield. It has a relatively short duration, so it should be used immediately before you’re expecting incoming damage. It works especially well against frequent attacks in a short period of time because it will always reduce them by a moderate amount.

Charred Warblades

Use your fire damage spells when you need minor healing. See the page on Fire Damage interactions for more information.

Fueled By Pain

When you Soul Cleave, there’s a moderate chance that you might gain a short Metamorphosis from consuming Soul Fragments. That will heal you if you’re below 30%, increase your max health, and generate extra pain. Use that opportunity to cast more active mitigation.


While it doesn’t change your behavior directly, the additional damage reduction granted when consuming Soul Fragments does make fragments that much more important.


Abilities to generate resources or threat.

Immolation Aura

Use to pull, and continue using on cooldown to generate pain and AoE threat. Save for later if you know you’ll need an AoE pickup tool soon.


Use to fill empty spots in your rotation to generate pain and Soul Fragments.


Use on cooldown to generate pain.

Razor Spikes

For a personal damage boost, time your physical abilities (Soul CleaveShearFracture ) while Demon Spikes is active.

Flame Crash

Use Infernal Strike rotationally for extra AoE damage, but be careful not to overlap the DoT of Sigil of Flame (it doesn’t stack). You can use Infernal Strike on top of your location, so there’s no need to move.

Concentrated Sigils

For an AoE damage boost, use Sigil of Flame on cooldown with this talent.

Fel Eruption

For personal single target damage, use on cooldown or when you need a large burst of damage.


Defensive abilities to save for dangerous situations.

BaselineTalentsArtifact Traits
Fiery Brand

Damage reduction cooldown. Activate before an incoming attack, or to survive dangerously low health. Without talents it only works on a single target. It has a surprisingly short cooldown of 1 min with a powerful effect of 40% damage reduction, so don’t be afraid to use it.


Health and healing cooldown. Use when you have dangerously low health to heal to 30%, increase your max health, and rapidly generate pain which can be turned into healing via Soul Cleave. Can also be used as a personal damage boost, especially in AoE, because it allows you to use Soul Cleave very often.

Empower Wards

Magic damage reduction cooldown. Use when you expect magic damage. Has a short cooldown, so activate it frequently.

Burning Alive

AoE damage reduction cooldown. Use Fiery Brand in dangerous AoE situations.

Fel Devastation

Healing cooldown. Use when a big heal is needed or for big AoE damage.

Nether Bond

Damage smoothing cooldown. Use on a prepared ally, like an off-tank or party member with self-healing abilities, before a dangerous attack lands or when your health is low.

Soul Carver

Minor healing cooldown. Use when you need healing or other benefits from Soul Fragments.

Siphon Power

If you are able to use Empower Wards to resist a particularly powerful magic attack, then your damage, healing, and dodge are all increased via agility.

Fiery Demise

While Fiery Brand is active on your target, prioritize fire damage spells for additional damage.


Abilities to control difficult enemies.

Infernal Strike

Use to engage your enemy.

Throw Glaive

Use to build threat on small groups or individuals at range.

Sigil of Flame

Use to build threat on groups at range.

Sigil of Misery

Use to incapacitate groups at range that aren’t taking large amounts of damage.

Sigil of Silence

Use to silence or interrupt groups at range.

Razor Spikes

Use your melee attacks to snare while Demon Spikes is active.

Concentrated Sigils

Use to increase crowd control effects against melee targets.

Sigil of Chains

Use to snare, position, or interrupt loosely clumped groups.