These are my rough notes. I haven’t had a whole lot of time for the beta, just a few hours spread across weekends (planning a wedding is a real time suck). I don’t really feel like spending much time polishing them up into formal responses (I’d rather spend that time on the BfA guides), but I’d like to put them somewhere at least in this preliminary form. Continue reading “Initial Battle for Azeroth Warrior and Demon Hunter Impressions”
Both Brewmaster and Vengeance!
I love both classes, and for entirely different reasons. I get very excited about Brewmaster’s ironskin/purify gameplay and the artifact Fu Zan. And I can’t wait to leap around and play with talent builds as Vengeance. There’s a lot to look forward to!
The Legion is returning to Azeroth, and demon hunters are coming to hunt it down with Vengeance.
This is a guide for the first few weeks of Vengeance, before we unlock level 110. As demon hunters unlock their talents between 99 and 110, they only get to experience two talent rows while stuck at 100. This simplifies the class significantly, so we’ll be playing a very different class between August 9th and August 30th than we will soon after Legion launch.
Vengeance and Brewmasters are two vastly different tanking specializations. Everything from their active mitigation to their fantasy are at odds, but despite that, many brewmasters are thinking of trying the new cool thing, so here is how they compare.
(This is not a guide that’s going to tell you what class is objectively best. That changes with balance tuning, and I’ve always encouraged people to play what they want. You’ll do the best playing the class that you’re motivated to master. This guide is just to help you figure out what that class might be.)
Vengeance Demon Hunters received a subtle change to their biggest spell, Soul Cleave, a few weeks ago:
Previously, Soul Cleave cost exactly 40 Pain. Now it costs between 30 to 60 Pain, and heals and deals damage proportionally to the Pain consumed. (Soul Cleave doesn’t show up well in datamining, so I don’t blame you if you missed the change.)
We only have a few months left of Vengeance, but I wrote this post a while ago and it’s still a pretty common misunderstanding. And I’m trying to clear out my backlog.
I’ve already talked quite a bit about making the best use of vengeance offensively, but I haven’t explained much about the defensive aspect and the basics of gaining vengeance. Vengeance is the most important scaling mechanism for our defenses that scale with attack power, but it’s often forgotten. It’s very important to tanking and sadly I’ve never really talked about it.