As usual, this guide is the distilled essence of what is needed for tanks to jump into their first few attempts of bosses in Hellfire Citadel. You won’t find any in-depth strategies here (though you might find them here). Instead, you’re going to get just enough information to wrap your head around the encounter; a trickle of strategy, not a firehose. This guide is ideal for those attempting Normal and Heroic Hellfire Citadel. And, as always, if you have any cool tips or tricks, please mention them in the comments!
They’re finally here, and surprisingly little has changed from the initial announcement!
Five years ago today, a talented young bear tank posted the first thing to her brand new blog: A Sunnier Bear. It was a guide to heroic Magmaw 25. It was really an excuse to get views on her kill video.
Eventually that blog morphed into Sunnier’s Art of War and that talented young bear tank morphed into a less-talented, less-young brewmaster.
Looking through Vengeance demon hunter talents and artifact traits, you might notice that quite a few interact with each other. For instance, Charred Warblades heals you for 15% of the fire damage you deal, and there are many skills, talents, and traits that increase fire damage further. Let’s just take a look at those.
- Shear no longer reduces the cooldown of Felblade. Instead, it is the primary Pain generator.
- Felblade is now a talent, which acts as a cap closer and Pain generator.
- Immolation Aura now generates Pain over time.
- Soul Cleave now heals you for a baseline 10% and also heals you with nearby Shattered Souls, which appear on the ground and heal for 25% of your health.
On Episode 34 and Episode 35 of TankCast, Arielle and I talked about the latest blue post on tanking. The post goes over Blizzard’s goals for tanking and healing in Legion. The primary focus is making tanks easier to approach, improving active mitigation, and including healers in the tank survival equation. The whole post is below if you haven’t read it yet.
I’ve spent the weekend playing with Vengeance on the Legion alpha, and I’ve come to the conclusion that they’re great. If I had to draw a comparison, I’d say it’s similar to the protection warrior. They generate resources similarly (through damage taken and rotational abilities) and spend them on similar active mitigation. They both have a cheap, maintenancy ability (Shield Block, Demon Spikes) and a expensive powerful ability (Ignore Pain and Soul Cleave). The Vengeance resource, Pain, is the same as Rage, except it doesn’t decay (yet). After that, they two specs are very different.
Big changes from the December build:
- Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
- Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
- Most Vengeance talents are up! But I’m not going to cover them in this blog post.
I finally completed my Challenge Modes (as Windwalker…I’m sorry), which means I have all these new trasmog outfits! These sets aren’t completely new. They might be old sets with slight modifications to better match the weapons.
By the way, if you’re looking for advice in Challenge Modes, there’s a Tankcast for that!
Vengeance is far from presenting a cohesive theme. They don’t have a clear resource system (Pain? Fury?). The names of spells keep changing. It’s not even playable on the alpha yet. But that doesn’t stop me from making big guesses on stuff that was datamined. (All data from Wowhead)