WoW can live without reforging, but it wasn’t all bad. I want to point out the reasons I like it, in hopes that those elements remain in the game in some form.
Now, reforging for most specializations wasn’t engaging. Most specs had a static stat priority, and all reforging brought to the table was a cascading money sink to change some of your bad stats into good stats and to reach hard caps. It was the way for most specs, but as Brewmasters we got to experience many of its redeeming features, beyond reaching hit and expertise caps. And I think these features are worth perserving in one way or another.