As usual, this guide is the distilled essence of what is needed for tanks to jump into their first few attempts of bosses in Hellfire Citadel. You won’t find any in-depth strategies here (though you might find them here). Instead, you’re going to get just enough information to wrap your head around the encounter; a trickle of strategy, not a firehose. This guide is ideal for those attempting Normal and Heroic Hellfire Citadel.
And, as always, if you have any cool tips or tricks, please mention them in the comments!
Continue reading Quick and Dirty Hellfire Citadel Tanking Guide
The only fight where you can carry your raid or take a nap, depending on your tanking role. If you are a true lazy tank, you know what to do.
For a verbal version of what one lazy tank and one very busy tank have to say about this boss fight, listen to Episode 28 of TankCast, starting at 08:45.
For a written version, keep reading.
Continue reading Lazy Tank’s Guide to Mythic Socrethar
Gorefiend? More like Borefiend.
For a verbal version of what one lazy tank and one very busy tank have to say about this boss fight, listen to Episode 28 of TankCast, starting at 01:45.
Continue reading Lazy Tank’s Guide to Mythic Gorefiend
I haven’t done a transmog post in a while, and boy do I have a backlog to show off.
Continue reading Transmog: Big Blue, Torch Dancer, Brewfest, Reaper
A few weeks ago on Tankcast, Arielle and I discussed the class fantasies behind each tanking spec. Blizzard has stated that they intend to bring each class and specialization closer to their fantastical roots. This post is me elaborating on what I think the monk and brewmaster fantasy is.
Continue reading Brewmaster Fantasy
Some minor clarifications on the initial demon hunter announcement.
Perhaps contrary to the official page, Demon Hunters will only be able to wield a brand new weapon type unique to the class: Glaives. They may be given access to other weapon types after the expansion, but during Legion the only weapon we need to worry about will be our artifact glaive. Hopefully the artifact glaive will have many different visual options since our transmog will be limited. There will probably be two glaive artifacts: one for each spec.
Continue reading Demon Hunter News from Gamescom 2015 Interviews
One of my greatest blogging regrets is not completely cataloging every strange and ridiculous phase monks went through before they were released with Mists of Pandaria. Monks initially didn’t auto attack? Shuffle was a channeled spell? Roll cost 40 energy? Classes change completely from their initial announcement and I want to archive the changes for demon hunters.
Continue reading First Glimpse of the Demon Hunter
The short version of this week’s patch:
- Brewmasters will not be able to survive quite so easily due to reduced stagger.
- Shuffle and Purifying Brew are not nearly as important to survival as they used to be.
- Nerfs to Serenity and the reduced importance of Shuffle and Purifying Brew mean you should probably spec into Chi Explosion more often.
- Get Tier 18 ASAP. It’s really good.
- Stat priority is roughly the same as before.
- We’re still in a great spot, despite nerfs.
And now the details…
Continue reading Brewmaster 6.2 Survival Guide
I’ve had a volatile past with Chi Explosion. I’ve never loved it, and at times I’ve hated it so passionately that I considered rerolling. The most I’ve given it was an ambivalent acceptance, acknowledging that it was an interesting decision when compared against Serenity and, if there were more applicable fights, Soul Dance. But nowadays I’ve found myself using it, and for reasons I’d never predicted. Beyond the personal damage boost, Chi Explosion makes me think more about tanking.
Continue reading Great Exploding Orbs of Chi – The Offensive Paradox
I can’t say we weren’t expecting this. Brewmasters have often enjoyed being strong tanks, but never to the degree we saw in Blackrock Foundry. High Stagger, brought about by unexpectedly high gear levels and our own excellent mastery, allowed Brewmasters to overcome mechanics that were quite challenging to other tanking classes. We were breaking mechanics, tanking things that weren’t meant to be tanked, and shrugging off attacks that required externals cooldowns on other tanks. Something had to change. What we did not expect was the magnitude and location of those changes.
Continue reading When We Have Shuffled off this Mortal Coil