Mastering tanks, one boss at a time.
When Nighthold came out and I realized I was missing several pieces that only dropped in Emerald Nightmare, I decided to compile a list of where I can get all the monk and dh tier 19 models so that I know exactly what to spend my bonus roll tokens on. Also, with the new Armor … Continue reading New Transmog Pages
The tanking guide is up for normal and heroic Nighthold. As always, I’ll be updating over the next few weeks as I learn these fights, simplifying where I can, correcting what I got wrong, and filling in the “notes” tabs with talent builds and class-specific tips.
Overview 10% physical damage reduction was moved from Demon Spikes to passive, making us more sturdy when Demon Spikes isn’t active. We also got a stamina buff to help manage burst. Metamorphosis was greatly buffed, and now offers an armor increase and guaranteed Soul Fragments from Shear. Many talents got rebalanced. Expect to re-evaluate most talent tiers, especially tier … Continue reading Vengeance 7.1.5 Survival Guide
Overview New talents in the level 75 defensive tier! (Healing Elixir, Mystic Vitality, Dampen Harm) You should swap that talent tier around much more often now. Re-balanced numbers for some underused talents. You should experiment with them. (Elusive Dance, Gift of the Mists, Niuzao, Rushing Jade Wind, Ring of Peace) Item level should be more important in deciding … Continue reading Brewmaster 7.1.5 Survival Guide
I’ve cleared all of this raid on both vengeance and brewmaster, enough offer a decent comparison of the two specs I main. Both are roughly the same ilevel, with experience on the same bosses. For Emerald Nightmare, I started bosses on my DH and took my brewmaster on farm. Originally this was because I am far more comfortable on … Continue reading Vengeance and Brewmaster in Emerald Nightmare
Throughout Mists and Warlords, our level 75 defensive talents have been exemplary. The choice between the three talents was always compelling and varied; the universally useful (but minor) Healing Elixirs, the strong damage reduction (but restricted uptime) of Dampen Harm, and the impressive magical damage reduction (but situational use) of Diffuse Magic. But when the tanking paradigm changed in Legion, … Continue reading Brewmaster 7.1.5 Talent Changes
I’ve been iterating on my auras for both my characters to be more useful to me. The old auras are still available if you look at the WeakAuras.online change log, I just won’t be updating them. The biggest changes you might see if you import these are: Health and reactive mitigation: Soul Cleave prediction is … Continue reading New WeakAuras for Brewmaster and Vengeance
So brewmasters aren’t so popular anymore, but they’re still as powerful as ever. How can this be? Why am I still playing one? Why does the community at large think they’re terrible? What can be done to fix it? I’ve said before that if I were making choices solely based on progression, and not my irrational … Continue reading Legion Brewmaster Retrospective (so far)
Strategies for normal and heroic Trial of Valor are all there. As always, I’ll be updating over the next few weeks as I learn these fights.
Here it is! It’s still in progress, and I need to fill out some of the heroic, mythic, and LFR info, but normal is all there. I’ll be updating over the next few weeks as I learn these fights.
Long time readers might be familiar with how I chose talent recommendations, and might know that it’s a little different than most guides out there. I think what surprises most is that I don’t rely on sims. They’re a part of the equation, but not the last word. I value many other things when it … Continue reading Microblog: Talent Choice Equation
For the most part in this expansion, I’ve been able to use my monk and dh interchangeably. Sure, there have been some situations where one was a bit stronger than the other, but I could cover those weaknesses with some adjustments in strategy or toolkit and it worked out fine. But when we hit heroic … Continue reading My Experience with Vengeance and Gul’dan
I wrote a while back about talents that I cling to because I just kinda like them. There are also talents I avoid, because I just kinda don’t. Most of the talents I avoid are just fine balance-wise. Often, they’re even part of the cookie cutter spec most people take. And that’s great! I want … Continue reading Microblog: Un-identity Talents
As we approach my 10 year anniversary of playing World of Warcraft, I thought I’d take a step back and do some reminiscing. Many years ago I wrote about how I started playing this game, from The Burning Crusade to the middle of Wrath. Here’s where that post ended: Power Word Awesome was the last guild … Continue reading A Brief History of Me – Stumbling into Progression
I enjoy my class better when it isn’t the best. I might even enjoy it the most if they’re the worst. It usually means that I’ll be challenged a bit more, and I crave challenge of the sort where I just have to play tighter to survive. The way balance works in this game, it’s … Continue reading Microblog: Underdog
I don’t make any money off this blog. At least, not directly. When I started many years ago, the primary way to make money was through ads, which are ugly and obtrusive and don’t make enough money to justify marring my “artistic expression”. So I didn’t do that. Now, there are things like Patreon which allow … Continue reading Microblog: Monetization
Tanking something that hits hard feels so damn good on a monk. When I see my stagger reach really high numbers, and I purify it mostly away, it’s like a drug. I get a little surge of happy brain chemicals, like you get with most games, but it’s built into the class. On any other tanking … Continue reading Microblog: Stagger is a Hell of a Drug
It’s funny. I love talents more than the average joe. Like, a lot more. I get frustrated when people who don’t change talents for like I do (that’s basically everyone). I quietly rage at people who aren’t open to talent variation. But I also hate spending gold. I’m frugal to a fault. So I rarely … Continue reading Microblog: Talent Experimentation
There are some talents I feel an emotional attachment to, like this is how my character is. For my dh, that includes Felblade, Fel Devastation, Fallout, Feed the Demon, and Soul Barrier. I’ll change them around sometimes, but I just really like the way those talents are and what they add to my perceived playstyle. I … Continue reading Microblog: Talents as Identity
This expansion has forced me to practice self control. At the beginning, I felt compelled to do everything. All the artifact power dailies, the daily heroic, all mythic 0s, etc. It wasn’t driven by a competitive drive, but that little voice in my head that loves to fill bars (that’s so helpful when it comes … Continue reading Microblog: Time Management