Early Perceptions of Tank Squish

Recently there was a nerf to all tanks’ defensive power in Warlords beta. Celestalon has provided quite a bit of background for their reasoning, but the gist is that tanks have too much control over their own survival, to the point where we barely depend on healers to stay alive.

I know nerfs feel bad, but believe it or not this is a good thing, and will lead to more engaging gameplay for both ourselves and for our healers. It will lead to more interesting gearing decisions (since we will be threatened by more than just burst damage) and more social interaction.

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Why is Resource Management Important?

As we have have moved through the Mists of Pandaria, there has been a trend of resources growing from scarce to common. Really, this happens throughout the growth of all expansions, but it became most apparent to me while playing a Brewmaster, a spec where much of the depth revolves entirely around resource management.

Where energy was slow in Mogushan Vaults, we now are at risk of capping in Siege of Orgrimmar. Where Elusive Brew procs were precious and rare in Terrace of the Endless Spring, they are now not the slightest concern. That’s natural, as our effectiveness increases with our stats. However, I found that at least for myself, it decreased my enjoyment. Sure, I was more powerful than ever, but spending those free-flowing resources was far less satisfying compared to the days when they were scarce. Why are limited resources more engaging? And why are resources fun to manage in the first place? And would it even be possible to maintain interesting resource management throughout the entire expansion.

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Level 100 Talents Preliminary Review

The tier 100 talents are emerging with the unique theme of damage vs. defense tradeoffs. Chi Explosion is at one extreme, actually hurting your defense (by removing your ability to pool chi) but likely providing the largest damage increase. Soul Dance at the other extreme, doing nothing for damage but providing a situational but powerful damage management passive. And Serenity is somewhere in the middle, providing a weak defensive and offensive boost.

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