Early Perceptions of Tank Squish

Recently there was a nerf to all tanks’ defensive power in Warlords beta. Celestalon has provided quite a bit of background for their reasoning, but the gist is that tanks have too much control over their own survival, to the point where we barely depend on healers to stay alive.

I know nerfs feel bad, but believe it or not this is a good thing, and will lead to more engaging gameplay for both ourselves and for our healers. It will lead to more interesting gearing decisions (since we will be threatened by more than just burst damage) and more social interaction.

Continue reading “Early Perceptions of Tank Squish”

Level 100 Talents Preliminary Review

The tier 100 talents are emerging with the unique theme of damage vs. defense tradeoffs. Chi Explosion is at one extreme, actually hurting your defense (by removing your ability to pool chi) but likely providing the largest damage increase. Soul Dance at the other extreme, doing nothing for damage but providing a situational but powerful damage management passive. And Serenity is somewhere in the middle, providing a weak defensive and offensive boost.

Continue reading “Level 100 Talents Preliminary Review”

The Emergence of the Sturdy Damage Dealer

This is the first of a two-part post on the emergence of damage dealing-focused tank. This one covers the elements of the game that contributed to this attitude, and the next will cover how small raid sizes contributed to the changing paradigm and how 20 man Mythic Mode may help bring back the defensive tank. It’s something that I’ve been working on for more than a year, growing as the expansion aged and as knowledge of the next expansion increased.

Over the course of Mists of Pandaria, the role of the tank has evolved from the traditional, passive damage soaker. Active Mitigation has put our survival into our own hands, instead of relying entirely on our gear and healers. Vengeance has been nearly limitless and brought us to new damage-dealing heights. Traditional damage stats have emerged as an acceptable way to gear, thanks to more tanking classes who gain defensive benefits from them.

All of this has contributed to the emerging transformation of our role. Tanks, especially in small raid sizes, are no longer prized for surviving hard-hitting bosses or relieving their healers. Because survival can be easily achieved, a skilled tank is prized for their damage output. The role of tanks has steadily changed from “person who survives really well” to “person who can survive while also dealing damage”.

Continue reading “The Emergence of the Sturdy Damage Dealer”

A Beginner’s Guide to Vengeance

We only have a few months left of Vengeance, but I wrote this post a while ago and it’s still a pretty common misunderstanding. And I’m trying to clear out my backlog.

I’ve already talked quite a bit about making the best use of vengeance offensively, but I haven’t explained much about the defensive aspect and the basics of gaining vengeance. Vengeance is the most important scaling mechanism for our defenses that scale with attack power, but it’s often forgotten. It’s very important to tanking and sadly I’ve never really talked about it.

Continue reading “A Beginner’s Guide to Vengeance”