This is actually a pretty easy fight once you get the hang of it. Your raid needs to stay alive as long as possible to because there are numerous abilities that have damage that needs to be split.
The Basics
- 2 tank fight. As there’s only one dragon to tank at a time, both tanks will have to dps half the fight. This is a great fight for druids for that reason, though other tanks have places to shine on their own.
- You need to send players down into the twilight realm to kill the Twilight Sentries. Twilight Sentries spam Rift Blast, which does damage to your whole raid. In Heroic mode, that damage is very difficult to heal through, and it decreases when you kill more Twilight Sentries.
Phase 1 (Valiona on the ground, Theralion in the air)
- Whenever someone gets Blackout (if they aren’t a paladin or mage), everyone needs to run to the melee and split the damage between the whole raid.
- During Valiona’s second ground phase, we had raiders suicide whenever they got Blackout. Healing is too difficult this far into the fight and it’s easier to just let people die and battle res them later. To suicide, just run far away from everyone and wait until the debuff is removed. If you’re a class that has an immunity effect, you can use it and hopefully not die.
- Power aura for Blackout:
Version:4.16; b:0.3569; g:0.3451; buffname:Blackout; x:4; bufftype:2; aurastext:Blackout: Run to melee!; textaura:true; size:1.1; y:66; texmode:2; timer.enabled:true; timer.y:98
Phase 2 (Theralion on the ground, Valiona in the air)
- Melee stacks up for Twilight Meteorite. If a ranged gets it, they just need to run to the melee pile.
- Power aura for Twilight Meteorite:
- Only ranged can get Engulfing Magic, run away from anyone else and stop casting until you’re far away.
- Power aura for Engulfing Magic:
Version:4.16; b:0.2588; g:0.349; buffname:Twilight Meteorite; x:11; bufftype:2; aurastext:Twilight Meteor: Run to melee!; textaura:true; size:1.13; y:-29; texmode:2; timer.enabled:true
Version:4.16; b:0.2588; g:0.2; buffname:Engulfing Magic; x:9; bufftype:2; aurastext:Engulfing Magic: Stop Casting, Run Away; textaura:true; size:1.03; y:-117; texmode:2; timer.enabled:true; timer.y:-92