More Wild Guesses about Vengeance Active Mitigation

[wowheadrename] Just like before, but with more Pain!

Big changes from the December build:

  • Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
  • Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
  • Most Vengeance talents are up! But I’m not going to cover them in this blog post.

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Tank Comparison: Patterns Emerging from the Legion Previews

[wowheadrename]

With the simplified versions of tanking specializations that we had the privilege to preview a few weeks ago, we now can compare each class and analyze the patterns that emerge. For this round, I’m focusing on the resources and utility of active mitigation abilities, primarily from the information provided by Blizzard and excluding talents and artifact bonuses.

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Legion Brewmaster Preview

From the official post:

The brewmaster is a quirky character, though dangerous when underestimated. Brewmasters may seem to struggle with balance as they chug their concoctions in the middle of a fight, but this unpredictable behavior is far from foolhardiness. Most opponents barely have time to process the erratic nature of the brewmaster’s fighting tactics before they find themselves laid low—possibly the result of a keg smash to the head. When an opponent actually manages to land an attack, it’s often unclear how much the brewmaster feels it . . . if at all.

Gameplay

The gameplay for Brewmasters hasn’t quite fit their archetypes to this point. Rather than being the tricky martial artists, staggering around with an evasiveness that frustrates their opponent while being a little squishy when taking an unmitigated blow, Brewmasters have been more focused around large absorption shields and clutch self-healing. Our new design approach is to get more gameplay depth out of their strong, thematic abilities. Instead of Chi as a resource, which had little depth for Brewmasters, we’re switching to charges on Brew abilities that other abilities still interact with.

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Demon Hunter News from Gamescom 2015 Interviews

Some minor clarifications on the initial demon hunter announcement.

Weapons

Perhaps contrary to the official page, Demon Hunters will only be able to wield a brand new weapon type unique to the class: Glaives. They may be given access to other weapon types after the expansion, but during Legion the only weapon we need to worry about will be our artifact glaive. Hopefully the artifact glaive will have many different visual options since our transmog will be limited. There will probably be two glaive artifacts: one for each spec.

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First Glimpse of the Demon Hunter

One of my greatest blogging regrets is not completely cataloging every strange and ridiculous phase monks went through before they were released with Mists of Pandaria. Monks initially didn’t auto attack? Shuffle was a channeled spell? Roll cost 40 energy? Classes change completely from their initial announcement and I want to archive the changes for demon hunters.

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