Our final tier of talents specialized in AoE damage, specifically the magnitude and frequency of that AoE damage. In the beginning of the expansion, Rushing Jade Wind was an entirely different talent. It was an aimed AoE burst skill that also increased the damage of Spinning Crane Kick. While not a useless skill, it was very situational, and given the absolutely uselessness of Chi Torpedo for non-healers, we were given a more competitive choice in the form of today’s sustained AoE RJW.
Sometimes I get these trains of thought about brewmastery stuff. They have no real conclusions, so I avoided turning them into blog posts, but maybe if I get them out of my head they could turn into something.
I’m very excited about the new talent system. Not only will you be able to respec any time you want (as long as you’re out of combat), but most tiers actually do add an element of choice. I especially love the nature vibe emanating from most of these talents, which adds more potential flavor to bears. I believe they still need some polish, and likely many of these talents will change before Mists of Pandaria goes live, but let’s have a look at them before all of that happens.