Vengeance Demon Hunters received a subtle change to their biggest spell, Soul Cleave, a few weeks ago:
Previously, Soul Cleave cost exactly 40 Pain. Now it costs between 30 to 60 Pain, and heals and deals damage proportionally to the Pain consumed. (Soul Cleave doesn’t show up well in datamining, so I don’t blame you if you missed the change.)
[wowheadrename]
I’ve been putting this post together forever but every time I think I’m ready to publish it, something changes or Brewmasters get released.
Looking through Vengeance demon hunter talents and artifact traits, you might notice that quite a few interact with each other. For instance, Charred Warblades heals you for 15% of the fire damage you deal, and there are many skills, talents, and traits that increase fire damage further. Let’s just take a look at those.
[wowheadrename]
There was a fairly significant rotational shakeup in the last alpha build. And a couple minor things. In summary, the important changes are:
Shear no longer reduces the cooldown of Felblade. Instead, it is the primary Pain generator.
Felblade is now a talent, which acts as a cap closer and Pain generator.
Soul Cleave now heals you for a baseline 10% and also heals you with nearby Shattered Souls, which appear on the ground and heal for 25% of your health.
[wowheadrename]
There’s something poetic about contemplating vengeance.
I’ve spent the weekend playing with Vengeance on the Legion alpha, and I’ve come to the conclusion that they’re great. If I had to draw a comparison, I’d say it’s similar to the protection warrior. They generate resources similarly (through damage taken and rotational abilities) and spend them on similar active mitigation. They both have a cheap, maintenancy ability (Shield Block, Demon Spikes) and a expensive powerful ability (Ignore Pain and Soul Cleave). The Vengeance resource, Pain, is the same as Rage, except it doesn’t decay (yet). After that, they two specs are very different.
[wowheadrename]
Just like before, but with more Pain!
Big changes from the December build:
Pain definitely comes from Felblade. I also suspect it will come from taking damage, similar to Rage.
Wording changes suggest that Soul Fragments no longer spawn on the ground (like a demon-flavored Ox Orb), and instead automatically heal you for 5% hp.
Most Vengeance talents are up! But I’m not going to cover them in this blog post.
Vengeance is far from presenting a cohesive theme. They don’t have a clear resource system (Pain? Fury?). The names of spells keep changing. It’s not even playable on the alpha yet. But that doesn’t stop me from making big guesses on stuff that was datamined. (All data from Wowhead)
Stance of the Sturdy Ox now also provides the benefits of Brewmaster Training and Desperate Measures.
– Brewmaster Training has been removed.
– Desperate Measures has been removed.
So far in the Alpha I’ve only done quests up to level 91. I felt like that level went really fast. Questing as a Brewmaster was actually reasonable, thanks to our damage no longer relying on Vengeance. I haven’t done the dungeon yet, but hopefully will soon.
Questing was fun and reminded me a bit of Guild Wars 2, where you keep getting distracted by rares, events, eye-catching “vignettes”, and bonus objectives. It’s still pretty guided so you don’t get easily overwhelmed.
I unlocked my Garrison but I don’t really “get it”. It’s something I’ll be more interested in when it’s live, but right now I’d rather play with class changes.