Some Quick Brewmaster Tanking Tips

I know a lot of people are worried about brewmaster viability out there. I want to take this moment to reassure you that brewmasters are good tanks right now, and completely capable of clearing current raid content alongside other tanks. They are also very new tanks, and no one out there is a true expert at the class. I believe most of the worry can be traced to a general lack of knowledge of the class. We haven’t figured out many of the subtitles that come with tanking as a monk in the same way that warriors, who have had seven years to master their craft, have had.

Another culprit is that monks fly in the over-emphasized and often incorrect convention that good tanks are ones that reduce the most damage. Once you and your raid team accepts that monks take more damage over the course of a fight than other tanks, but have more control over their survivability, you will feel much better.

Monks also require more micromanagement than other tanks, and it’s very true that an afk druid will take less damage than an afk monk. That comes with the package, but it’s also not all that important because most of us are at our keyboards while tanking. You’re trading passive damage reduction for control, and if you don’t like that then you should probably play another class. Or acknowledge that mastering a monk will take more effort than mastering a more passive tank.

To help out, here are my tips for struggling monk tanks:

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[GW2] Ten Things I Still Have to Do Now That I’m 80

It’s been said that GW2 doesn’t have an endgame, which is true in a traditional sense. I got to level 80 nearly a week ago, and I’ve beaten the final boss (though presumably there will be more in further content patches). I’ve finished my personal quest, so now what? Here are the things I’ve been doing or plan to do:

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Guild Wars 2: How to get to Arah, Complete Orr, and the Conclusion of Your Personal Story

This is the most traditional end game of GW2, and how to actually start it can be unintuitive for players new to the game. It’s very epic and takes some time commitment (it took me three hours, though it could go much longer, and I assume much shorter if you’re lucky).

As a warning, this post may contain spoilers. I’m avoiding any major story points and sticking to strategy, but if you want to be completely surprised then avoid the body of this post. All you really need to know is that you have to unlock the dungeon Arah by completing the Cursed Shore meta event.

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My Favorite GW2 Beta Screenshots

I’m sorry guys. I’ve been waiting for this game for two years, ever since I was lucky enough to find a stray nVidia booth offering a 40 min playthough at PAX, and now it’s little more than a day away. I have to vent my excitement somehow. (I can’t imagine how the people who have been waiting the full five years since it was originally announced are faring.)

So here are my favorite screenshots I took during the many beta weekend events and stress tests. Beware, there are a lot of them.

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Tank Comparison: Cooldowns

This is the second in an MoP series on tank comparison. I’ve asked several tanks for improvements to this list, but it’s still possible that I’ve missed something. Please comment if I’ve forgotten or improperly evaluated something. Next I will cover passive bonuses and masteries.

My plans for this series are as follows:

  1. Active Mitigation
  2. Long Cooldowns
  3. Passive Bonuses and Masteries
  4. Strengths and Weaknesses in all of the above

In this post I compare defensive abilities for all tanks, which I define as situational skills with long cooldowns (greater than 30sec) that keep you alive through extreme damage. Raid utilities are included if they help keep the tank alive as well, though it should be noted that they cannot always be used this way. Also, passive cooldowns like Purgatory are included because they have internal cooldowns and can normally be depended on just like a traditional cooldown.

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Tank Comparison: Active Mitigation

This is the first of an MoP series on tank comparison. I’ve asked several tanks for improvements to this list, but it’s still possible that I’ve missed something. Please comment if I’ve forgotten or improperly evaluated something. Next I will cover long cooldowns.

My plans for this series are as follows:

  1. Active Mitigation
  2. Long Cooldowns
  3. Passive Bonuses and Masteries
  4. Strengths and Weaknesses in all of the above

In this post I compare active mitigation for all tanks, which I define as rotational skills with short cooldowns (less than 30sec) that keep you alive through average damage (i.e. melee hits or spells that are used very often), or consume resources that would otherwise keep you alive. Some of these abilities are more situational than others, but my goal is to include everything that fits the above definition.

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This Week in Brewmastery

As brewmasters are starting to settle down into our niches and the MoP release date draws ever nearer, the theorycrafters fire up their Mathematicas (do theorycrafters use Mathematica? I wouldn’t know). This gives us regular folks an opportunity to squeeze their mind grapes and make a delicious alcoholic beverage from whatever tastiness we can gather.

In this week’s edition of mastering the way of the brew, we will cover optimal Shuffle uptime, Avert Harm paradoxes, and why monks are going to be super overpowered in niche cases.

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