Please reference the full list of Brewmaster-related patch notes. I’ve updated it with relevant tweets, too.
Continue reading “Apr 3 Patch Note Analysis and Clarification”
Mastering tanks, one boss at a time.
Please reference the full list of Brewmaster-related patch notes. I’ve updated it with relevant tweets, too.
Continue reading “Apr 3 Patch Note Analysis and Clarification”
Apr 4: Updated with more Tweets.
Brewmasters won’t see any sweeping changes because we’re already the best. But there were some small things. Go here for analysis and clarification.
Continue reading “Warlords Brewmaster Patch Notes – April 3”
I think most brewmaster glyphs are sort of boring, so I tried thinking of more interesting ones. The best glyphs come in one of two flavors:
It’s been three years of blogging about my favorite leather tanks. I’ve been through two classes, three races, five guilds, and six realms in that time. I guess I’m a blog veteran now. The last year has been one of stability and growth for Sunnier’s Art of War. I think I can blame all that growth on Icy-Veins and my friends and readers who have graciously plugged me and my blog.
As my tradition goes, here are some interesting stats (for previous years’ stats, visit the two year anniversary and the one year anniversary).
I haven’t completed my challenge mode set yet, but since Challenge Modes will be going away eventually I thought I’d share my notes with the rest of you.
Here are some of the new transmog sets I’ve created lately.
Four (and more) orcs that must die. And their treasure.
Continue reading “Heroic Tanking SoO: Dark Shaman, Nazgrim, Malkorok, and Spoils”
If you’re a frequent visitor on my site, you may have noticed that some pages have been moved around. The home page has changed from displaying my latest posts to displaying the Brewmaster Guide, and the posts themselves have moved to sunniersartofwar.com/blog/. The navigation at the top also shows different pages. Also, I (hopefully) fixed some of the layout ugliness that occurs on tablets.
There have been some new blogs and monk resource popping up, and I’d like to help spread the word.
WoW can live without reforging, but it wasn’t all bad. I want to point out the reasons I like it, in hopes that those elements remain in the game in some form.
Now, reforging for most specializations wasn’t engaging. Most specs had a static stat priority, and all reforging brought to the table was a cascading money sink to change some of your bad stats into good stats and to reach hard caps. It was the way for most specs, but as Brewmasters we got to experience many of its redeeming features, beyond reaching hit and expertise caps. And I think these features are worth perserving in one way or another.